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Jamaica

Game ID: GID0172948
Collection Status
Description

Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.

Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 0 · neg 2
Mentions per page
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Showing 1–7 of 7
Video 6iAi_wWi8E4 Unknown Channel top_10_list at 1:03 sentiment: negative
video_pk 13422 · mention_pk 39318
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Overall sentiment (raw)
negative
Pros
  • thematic immersion and innovative rule presentation on a map
Cons
  • rules presented on a treasure map can be hard to read
  • unclear component labeling and setup references
Thematic elements
  • tropical adventure and treasure-seeking
  • Caribbean piracy era with treasure hunting
  • map-driven rule presentation and theme-forward storytelling
Comparison games
  • Imperial Assault
  • Power Grid
Mechanics (from transcript analysis)
  • set collection / building risk with map-based components — players collect and assemble elements to progress on a treasure quest
  • theme-driven movement and treasure collection — movement and scoring influenced by a treasure-map narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flappy bloody rule books
  • they decided to print rules on a solid treasure map
  • opening up an Ordnance survey map
  • why do they think that you want empty space when you need as much shelf space as possible
  • unmitigated random die rolls and card draws
  • paid previews ... money grabbing bastards
References (from this video)
No references stored for this video.
Video pNJvht16LMY Foster the Meeple top_10_list at 14:24 sentiment: positive
video_pk 12183 · mention_pk 35606
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Overall sentiment (raw)
positive
Pros
  • fun race with strong interaction
  • table talk and banter
Cons
none
Thematic elements
  • race, exploration, betting
  • pirate treasure race
  • light and competitive
Comparison games
  • Camel Up
  • Downforce
Mechanics (from transcript analysis)
  • racing — race around a map with varying movement and interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tile placement is definitely one of my favorite game mechanics
  • i love push your luck games
  • racing games are the closest board game you can get to a party game that's not a party game
  • take that
  • mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
No references stored for this video.
Video _T5R_7mOPmQ Stonemire Games analysis at 0:03 sentiment: positive
video_pk 11058 · mention_pk 32530
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Overall sentiment (raw)
positive
Pros
  • Tight integration of theme and mechanics
  • Elegant dice control with meaningful choices per turn
  • Strong interactive tension without resorting to overt aggression
  • Clear visual cues for left/right bonuses that map to cards
Cons
  • Interaction relies on others' card holdings, which can feel arbitrary
  • Not fully simultaneous; can cause groaning or negotiations between turns
  • Some players might prefer more direct interaction than the shared-dice mechanism provides
Thematic elements
  • Pirate adventure, treasure, and competitive racing
  • Caribbean pirate race in a Jamaica-themed setting
  • Competitive race with intermittent negotiation and thematic moments
Comparison games
none
Mechanics (from transcript analysis)
  • card-based benefits with dice-weights — Each player has three cards in hand, each providing a left and a right benefit whose value is determined by the dice placement.
  • dice placement (left vs. right) — On a turn, the active player rolls two six-sided dice and places one die on the left and the other on the right; the left die typically corresponds to a stronger benefit and the right die to a weaker one on a chosen card.
  • forward/backward movement tradeoffs — Chosen cards may move a player forward and force a backward step, creating a deliberate balance between speed and risk.
  • interactive but not fully simultaneous play — While all players use the same dice, decisions are made sequentially by the current player, introducing interaction without strict simultaneity.
  • shared dice resolution — All players then resolve their actions using the same two dice in the same left/right positions, selecting cards from their hands to leverage those values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on any given turn of the game, the active player will roll these two d6 dice and then they will place those dice one on the left and one on the right.
  • the strength of that benefit is based on these two dice.
  • if I'm the active player and I have a card with an ability in the upper left that I want a lot of and maybe an ability on the upper right that I want a little, which is pretty rare.
  • which dice goes on the left, which die goes on the right and then which card in my hand do I want to play.
  • but then all other players also use those same dice in the same position that the active player put them in, and they also play a card.
  • we're not doing this simultaneously, but we are interacting in a somewhat passive way.
  • it's a really clever mechanism.
  • Jamaica is a pirate themed racing game that really does embrace the pirate theme quite well.
  • there's quite a bit of interaction between the players that feels interactive.
  • it's attacky, but it doesn't feel all that bad when you get attacked or when you lose.
References (from this video)
No references stored for this video.
Video xrFFy3uoBPM Jungus Games general_discussion at 17:16 sentiment: negative
video_pk 10330 · mention_pk 30486
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Overall sentiment (raw)
negative
Pros
  • long-running enjoyment in the past
Cons
  • years since last played
  • not prioritized for return
Thematic elements
  • pirate era racing
  • caribbean island race
  • story-driven competition
Comparison games
none
Mechanics (from transcript analysis)
  • race / route planning — Players race ships around Jamaica collecting loot and upgrading routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full-time successful job for me
  • the newest macbook pro line is significantly faster
  • i'm in a much better headspace about the numbers
  • i'm not sitting there thinking that a three video per week plan is sustainable
  • there's a lot of evidence to show that putting out more videos is not necessarily better for me
References (from this video)
No references stored for this video.
Video 1ezRrJZ_1iE Not Dead Yet Boardgames (NLB) gameplay_walkthrough at 5:30 sentiment: positive
video_pk 7702 · mention_pk 22761
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Overall sentiment (raw)
positive
Pros
  • Interactive gameplay
  • Fun combat mechanics
  • Engaging resource management
Cons
  • Complex rules
  • Potentially long game duration
Thematic elements
  • Pirate navigation and competition
  • Pirate race around Jamaica
  • Competitive board game
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players can fight each other using dice and cannons
  • Movement — Players move around the island board using dice
  • Resource management — Managing food, gold, cannons, and balloons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going on a flaming cruise. Who can believe that?
  • We'll be doing board game tournaments, open play sessions, and live shows
References (from this video)
No references stored for this video.
Video -4vps5f25-g Foster the Meeple top_10_list at 8:40 sentiment: positive
video_pk 6157 · mention_pk 18250
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Overall sentiment (raw)
positive
Pros
  • Colorful and bright
  • Excellent pirate theme
  • Take that mechanics are fun
  • Cute seagull cards
  • Had so much fun wanted to buy it
Cons
  • Only played twice
  • Haven't played enough yet
Thematic elements
  • Pirate ship racing and plundering
  • Caribbean pirate racing
  • Colorful pirate adventure
Comparison games
  • Downforce
  • Quest for El Dorado
  • Camel Up
Mechanics (from transcript analysis)
  • Card playing — Playing cards to move and collect treasure
  • Rondel — Racing around circular track
  • take that — Can screw over other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not worth winning if you can't win big
  • This is probably the funnest game I can't see anything supplanting camel up for me
  • We're so intelligent we're beyond Quest for El Dorado
  • Camel up has a pyramid that poops dice
  • I love rolling dice
  • There's not a ton of racing games which is crazy
References (from this video)
No references stored for this video.
Video jtuVA4SAa9Y Our Family Plays Games top_10_list at 13:28 sentiment: positive
video_pk 4241 · mention_pk 12380
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Overall sentiment (raw)
positive
Pros
  • Light to mediumweight with accessible rules
  • Fun theme and pirate vibe
  • Engaging action and interaction at the table
Cons
  • Components described as plain relative to the theme
  • Some players may prefer deeper strategy
Thematic elements
  • Pirate/robber fleet competition with a racing motif
  • Caribbean island racing and treasure hunting
  • Light, thematic, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Combat/interaction — Cannon fire and ship battles against competitors.
  • hand management — Dices, loot management, and ship actions constrain choices each turn.
  • Race game — Players race around an island to collect and deliver treasure and cargo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enter from a place of curiosity not judgment
  • what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
  • recognizing intent but speaking to impact
  • play testing is the most exciting, most important part of play testing
  • it's about entering conversations with curiosity and not judgment
  • don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
No references stored for this video.
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