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From the introduction:
Players are always looking for a way
to game the system. We say this with
affection -- we play this game (not just
the president, we’re also a client) so
we know, first hand, the temptation to try and
find a shortcut around one of the rules. It’s so
tempting, and since we wrote the rules we know
how easy it could be.
One of the most requested shortcuts is being
able to earn Skills without having to spend
Experience. “Well, I assisted them in gathering
the materials and I watched as they forged the
sword -- shouldn’t I get a point in Blacksmithing?”
It seems logical, sure, but that plays an end-run
around Experience and devalues the points.
Or does it...?
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