From the back of the book:
Hate and horror gave it life... but nothing could bring it death! In the hell-pit of this centuries-old tomb the accursed Mummy Bride lies in wait, ready to unleash a horror beyond imagination! Do your players dare penetrate the forsaken pyramid's inner chambers and overcome its terrible guardians to come face to face with the Mummy Bride in the shattered vestiges of her ancient tomb?
From the Kickstarter page:
Differences with the 5E version:
- Full conversion to the DCC compatible ruleset. We didn't just file off the serial numbers and throw this thing to the wolves - as DCC players ourselves, we made a dedicated conversion and spent a lot of nights playtesting this new version so that it retains the feel, vibe and compatibility of Dungeon Crawl Classics. This module is 100% compatible!
- An all new "lost level" written by Levi Combs. New monsters! Deadly traps! All new dangers to make your PCs' lives absolutely miserable! Even if your players have played through the dungeon previously, what lurks on the lost level waiting to be discovered?
- Tons of new art! Not only did we commission a brand new cover from original cover artist Adrian Landeros, but we've added plenty of new illustrations to the module as well. In addition to all of the original art, top-tier illustrators Del Tiegler, Je Shields and Diogo Nogueira are all lending their considerable talents to this project.
- Karl Stjernberg (@skullfungus) is back with a brand new map for the "lost level", detailing perhaps the most deadly level of the accursed ziggurat of all! If you're familiar with his work, then you already know just how perfect a fit it is for a project like this.
- New Patrons! Jeff Scifert has detailed three all-new patrons for Jungle Tomb of the Mummy Bride, complete with special traits, divine favors, cleric titles, disapproval charts and all new canticles. There is a considerable amount of flavor and lore added to the original scenario and it really helps bring the evil gods of the ancient pyramid to life.
- All New Flavor Text. Traditionally, Planet X modules don't use flavor text but the excellence and playability of the DCC system has really brought us back around to it. This module contains read-aloud flavor text for every single encounter area.
- Finally, we've just flat out changed a few things. Converting a previous module to the look and feel of DCC compatibility isn't just about giving it a quick makeover and sending it on its way. We've altered a few key bits here and there, added in some new things and done the best job we could in making the scenario look and feel like the kind of good time you'd expect from a product compatible with DCC.