From publisher blurb:
Just Another Goblin Cave is a short introductory adventure for a 1st level party about failed expectations and changing circumstances. Most groups finish the delve in a single short and chaotic session full of cascading mischief, so it makes a hilarious one-shot or a really fun launchpad mission for a campaign. This is one of my favorite scenarios to run for a new group's first session and I've never had a bad time with it, it's always a blast. You're gonna send them to retrieve and escort a blacksmith from a gnomish smithy. Tell them to expect a cave entrance with a rain shelter and a horsehitch, attended by welcoming gnome blacksmiths. Inside the cave the PCs will find decent starter weapons, a magic item with some fun off-label uses, and a once-proud gnomish forge now captured and desecrated by a marauding goblin war band.