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This rules-light storytelling game uses structured turns with a type of narrative control that allows characters to jump into nearly any situation. A single character narrates every scene, though another character can interrupt the scene with their own scene. Upon completion of the interrupting scene, the interrupted scene resumes. The primary role of the game master is to coordinate and track all these interrupting scenes. The goal of the game is to create a series of distinct but related narrative arcs.
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