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Description
Camel racing meets memory. Players set up a racing track consisting of 25 tiles. Every player gets a camel. Movement is made by turning over one of 36 hidden tiles numbered 1-6 (using the tile that the previous player turned over is not allowed). Depending on the space you land on you may move again, must end your turn or go to the end of the caravan. Overlapped camels are out of the race. Last camel in wins.
Mainly a memory game with some nice racing elements in it.
Year Published
1989
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