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Kamisado

Game ID: GID0176916
Collection Status
Description

Kamisado is a game of pure skill and strategy with no dice, cards or other chance element — it's just you against your opponent!

The aim in each round is to be the first to get an octagonal "dragon tower" to the opposite side of the board; towers move in straight lines, either forwards or diagonally forwards. The twist is that you must move the tower of the color matching the space on which the opponent moved on her previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! If you can't move, your opponent moves again immediately, moving the tower matching the color of the space occupied by the stymied tower.

As the game unfolds, your towers will be promoted to "Sumos" and have the ability to push your opponent's pieces backwards, earning you extra turns. The situations continue to become more complex and challenging, until one player accumulates the required winning total and can be declared a "Kamisado Grand Master" — until the next game!

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 48k8KBWpqss Shelf Shelf game_review at 2:11 sentiment: positive
video_pk 13196 · mention_pk 38627
Video thumbnail
Click to watch at 2:11
Overall sentiment (raw)
positive
Pros
  • tense and pure abstract gameplay
  • short playtime and high skill expression
  • no luck or hidden information; everything is transparent
Cons
  • minimal theme may limit appeal for some players
  • board setup can feel bulky for casual players
Thematic elements
  • color-matching competition; no strong narrative
  • abstract two-player board with colored towers
  • abstract
Comparison games
  • five-in-a-row style abstractions
  • other Chris Byrne two-player abstracts
Mechanics (from transcript analysis)
  • abstract strategy / movement — move a colored tower forward (diagonally or straight); no backwards movement
  • color-determined turn order — the color of the landing square dictates which color tower the opponent must move next
  • perfect information — no hidden information; all moves are visible and planned ahead
  • race to the far edge — the goal is to get one of your towers to the opponent's back rank
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my god this is one of the most tense abstract games I've ever played
  • it's that fast
  • I will teach you the game in 30 seconds and chances are we'll finish in the next nine and a half minutes
  • this is really solid
  • Keyflower is just stuck with me
References (from this video)
No references stored for this video.
Video IVDLQ9oVyfs The Dice Tower top_10_list at 47:52 sentiment: positive
video_pk 1164 · mention_pk 3371
Video thumbnail
Click to watch at 47:52
Overall sentiment (raw)
positive
Pros
  • tight, elegant play
  • quick rounds with deep decisions
Cons
  • less accessible to absolute newcomers
  • the visuals may feel plain to some players
Thematic elements
  • strategic rook-like movement with a unique push mechanic
  • Japanese themed abstract duel
Comparison games
none
Mechanics (from transcript analysis)
  • abstract_strategy — move pieces forward to land on opponent's color, influencing next move
  • color-driven_move — landing on a color compels the opponent to move a specific piece next
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nar is a Viking themed whole thing, but the whole timing, the sequencing when you get to fire off those banners, when you're actually making that, it's one of those games that is a small footprint, but I think it builds really well.
  • With the expansion, I think it's fantastic. And they integrated some of that stuff in the new version, Sakura Slam.
  • I love Clask so much.
References (from this video)
No references stored for this video.
Transcript Navigation
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