All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins.
To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table.
During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake.
If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins.
- fast and tense two-player head-to-head
- simple rules with a quick play cycle
- chaotic randomness can feel punishing for some players
- predation and timing in a chaotic two-player duel
- animal-themed river/food-chain chaos, lightweight card play
- abstract, lighthearted
Mechanics (from transcript analysis)
- card play / animal cards — players play animal cards; when a third card of a given animal is played, that animal 'eats' the pile of lower animals, awarding points
- hidden information / risk timing — tension comes from deciding when to trigger an eat action to avoid giving the opponent a better move
Video topics + discussion points
Quotes (from this video)
- I think Concordia is one of the best games ever made, full stop
- two players it works extremely well because the downtime is gone
- it's a brain burner game
- the tension in the two-player game is great
- loads of content to explore, tons of replayability
References (from this video)
- Love this game
- Spiel des Jahres winner/nominee
- Easy to play
- Can play on Zoom
- Great for families
- Tile placement puzzle
- Abstract map placement
- Relaxing puzzle game
Mechanics (from transcript analysis)
- Divergent outcomes — Same tiles result in different maps
- Relaxing gameplay — Zen-like puzzle experience
- Simultaneous tile placement — Everyone places tiles on same numbered locations
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- simple system that scales with rounds
- stylized artwork and approachable rules
- engaging abstract feel with enough depth
- theme is abstract, which may be less thematic for some
- production quality varies by edition
- resource control with a central area and columns
- Abstract strategy with a central board, circular/hexagonal layout
- light, puzzle-like
- AB Sucker
- Potato Man
Mechanics (from transcript analysis)
- card-drafting into columns — Players place cards into numbered columns; playing into a column can scare off cards in the next lower column.
- scare-off mechanic — Lower columns can threaten higher ones, creating a cascading effect that affects scoring cards stored in piles.
- special interaction with mice/elephants — Specific creatures (mouse vs elephant) interact differently with scare-off mechanics, adding variability.
Video topics + discussion points
Quotes (from this video)
- it's a really nice little trick taking game
- beautifully produced lovely artwork
- it's just as beautiful even if it's a little more two-dimensional
- it's a classic simple game of swapping trading swapping with that Central that Central display
References (from this video)
- Simple rules
- Good for kids
- Quick gameplay
- Animal interaction and scoring
- Watering hole with animals
- Simple card game
- Uno
Mechanics (from transcript analysis)
- Card playing — Play cards to scare away other animals
Video topics + discussion points
Quotes (from this video)
- We're going to present a game, then rank them in one of these categories
- If you enjoyed this video, then we did the same video last month
References (from this video)
- very fast flow, depth at 2 players
- space on shelf; not compelling for longer-term replay
- may not scale well beyond small player counts
- predatory eating chain and point collection
- watering hole scene; animal card game
- chaotic, fast-paced abstract theme
Mechanics (from transcript analysis)
- fast-paced hand management — quick rounds with 2–4 players creating chaotic interaction
- set collection / eat-a-card mechanic — play groups of identical cards to eat the next animal in the chain
Video topics + discussion points
Quotes (from this video)
- there's next to no replayability of the game
- it was too slow to get going it was such a churn and a slog to start gathering resources
- i'd rather play one of those canonical classics
- I would happily play this one again
- it just felt like a bunch of different games mashed together in a pirate themed game
- not for more experienced gamers