Skip to main content

Kashgar: Merchants of the Silk Road

Game ID: GID0177576
Collection Status
Description

In Kashgar: Händler der Seidenstraße, the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning, each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities.

On their turn, a player performs only one action, choosing one of the cards on top of the three families and executing one action shown on that card. Then the card is put at the back of its caravan. To use the same caravan member again, a player must first use all the other cards on top of that caravan row.

These actions can influence the player's stock of spice, gold and mules. To keep track of that stock, each player has their own board with wooden markers that are moved accordingly. Actions can also bring new members to the caravans and can enable the player to fulfill one of four delivery request cards from the middle of the table. Finally, there are actions that mix things up a bit, such as by getting rid of a caravan member or even influencing other players' caravans.

The game ends when one player has earned 25 points by collecting character cards and fulfilling delivery request cards.

The core mechanism of Kashgar could be called "open deck-building". The game plays quickly with little downtime. After having learned the different actions of the cards, players can start trying out different strategies and combinations of caravan members, caravan sizes, etc.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video gpjhduhuZZQ Chairman of the Board top_10_list at 9:36 sentiment: positive
video_pk 6143 · mention_pk 18193
Video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight caravan/deck interaction with satisfying pacing
  • clear engine progression through cards and expeditions
Cons
  • can feel light for some players who want heavier systems
Thematic elements
  • card-driven caravan construction and resource collection
  • Silk Road caravans
  • economic, trade-focused
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with caravans — build and sequence decks to activate caravans
  • resource/cash flow — translate caravans into resources and contracts for scoring
  • tuck/expand mechanics — add cards behind to create longer and more powerful sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that really impressed me
  • the strategy in this one is a lot deeper than your standard deck building game
  • this is an amazing fun game probably one of the big hits of last year for me
  • you can really strategize and focus on what you want all through the use of building your different decks
  • the engine building in this game is fantastic
  • Concordia is one of the best games out there in my opinion
  • Legends is legendary, Marvel deck-building game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek