Skip to main content

Kemet

Game ID: GID0178103
Collection Status
Description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Play By Forum

Kemet PBF #1

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–9 of 9
Video UF1Tyr4ESxQ Unknown Channel top_10_list at 3:13 sentiment: positive
video_pk 13079 · mention_pk 38260
Video thumbnail
Click to watch at 3:13
Overall sentiment (raw)
positive
Pros
  • Confrontational gameplay with intense early-game decisions
  • Lavish production and expanding expansions
Cons
  • Can become chaotic and interaction-heavy at high player counts
Thematic elements
  • confrontation and domination on a map-driven battlefield
  • ancient Egypt with mythic creatures
  • mythology-infused war-game thematics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for dominance on a map using power tiles and creatures
  • summoning mythic creatures — players can summon monsters to gain strategic advantages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monikers is the greatest party game ever made.
  • Pitch Car, greatest dexterity game ever made and one of the greatest board games cuz it's made out of board.
  • Cyclades Legendary Edition is the greatest board game of all time in my opinion.
  • War Room is one of the greatest war games ever made.
  • If you haven't played Obsession, then don't be a tight Victorian and go and get it.
  • Station 4 is one of the most thematic games we have ever played.
References (from this video)
No references stored for this video.
Video V1mQPC3_Jqk The Secret Cabal top_50_list at 7:42 sentiment: positive
video_pk 12100 · mention_pk 35432
Video thumbnail
Click to watch at 7:42
Overall sentiment (raw)
positive
Pros
  • aggressive, fast-paced engagement
  • variety of powers and paths
Cons
  • can become bloated with expansions
  • longer at higher player counts
Thematic elements
  • combat-focused empire-building
  • ancient Egypt with gods and mythic powers
  • mythic, pantheon-driven conflict
Comparison games
none
Mechanics (from transcript analysis)
  • combat with limited troops — strategic battles with restrained forces
  • gods/abilities and drafting — faction-specific powers influence strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video 2cE_bsz-Pzg Board Game Replay analysis at 0:14 sentiment: positive
video_pk 11073 · mention_pk 32571
Video thumbnail
Click to watch at 0:14
Overall sentiment (raw)
positive
Pros
  • High interaction and dynamic combat without reliance on dice
  • Rich, modular power-tile system with impactful creature boosts
  • Multiple viable strategic paths (temple control, pyramid upgrades, offense/defense balance)
  • Turn order and timing create meaningful, tension-filled decisions
Cons
  • Long playtime, especially with multiple players
  • Steep learning curve and rule-heavy introductory phase
  • Late-game rounds can drag if players hesitate or trade off aggression
  • Potential for kingmaking or defensively skewed dynamics without careful balance
Thematic elements
  • Divine conquest and domination through military action and magical power
  • Ancient Egypt, gods, temples, pyramids
  • mythic epic with larger-than-life artifacts and creatures
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Players move units on a large map to assert control over spaces and gain strategic advantages.
  • card_driven_combat — Combat uses a locked deck of six identical cards; players discard one and reveal another facedown to resolve battles without dice.
  • hand_and_deck_management — Hand size shrinks during combat as cards are discarded; players cycle back to a full hand after rounds of combat.
  • Movement_and_obelisks — Movement actions can advance along the map or teleport via obelisks by spending prayer points to gain positional leverage.
  • Power_tiles_and_pyramids — Players upgrade pyramids in their home city to draw power tiles, granting a variety of bonuses and creature effects.
  • Resource_and_prayer_system — Prayer points fuel actions, tile purchases, and reinforcement, acting as the game’s currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kemet is an area control game and that means players are going to be moving the units around this big map and they're going to be fighting for control and holding specific areas to gain an advantage over their opponents.
  • one of the main ways to gain a permanent victory point in this game is to win combat as the attacker
  • there's really no locking comment there's no dice rolling in this game
  • this game really pushes you to be aggressive and to always be moving on your opponent's
  • hand management is huge
  • it's a quick game as far as like a 5 player area control game
  • there's a ton of strategies you could potentially use
  • you gain permanent victory points for holding pyramids and upgrading them
  • turn order is everything and the turn order can feel insane and strong
  • the last round of turns was slow because we're all being so careful
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA Unknown Channel top_100_list at 6:59 sentiment: positive
video_pk 7780 · mention_pk 22964
Video thumbnail
Click to watch at 6:59
Overall sentiment (raw)
positive
Pros
  • Power tile economy creates dynamic decisions
  • Strong thematic cohesion
Cons
  • Rule depth can be intimidating
  • Strategy can hinge on tile draw luck
Thematic elements
  • Conquest, exploration, and mythic power via tile mechanics
  • Ancient Egypt with mythological overtones
  • epic, tile-driven conquest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling spaces yields scoring and advantages.
  • power tiles with teleportation — Some tiles grant powerful, game-changing actions such as teleporting into enemies' backyards.
  • tile placement — Acquire and place power tiles to unlock effects and costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video 3UuUVgG_sZ8 Board Game Replay general_discussion at 7:06 sentiment: positive
video_pk 6900 · mention_pk 20448
Video thumbnail
Click to watch at 7:06
Overall sentiment (raw)
positive
Pros
  • intense, adrenaline-fueled combat
  • spectacular components and vibe
  • great for players who enjoy direct confrontation
Cons
  • rules can be dense and crunchy
  • can overstay its welcome at higher player counts
Thematic elements
  • high-octane combat, tactical creature/monster powers
  • mythic ancient Egypt battlefield
  • fast, brutal, highly competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control key territory to gain resources and powers.
  • Combat — deep tactical combat on a modular board with various monsters and gods invoked.
  • hand/resource management — manage a hand of god-like powers and upgrades to optimize battles.
  • high component quality — great minis and artifact tokens that push the theme forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely ridiculous
  • this game is a riot
  • Cosmic Encounter is a great game
  • we're going to do a full playthrough
  • come on by you can probably find us
  • we'll be all over the board game floor
  • I'm dying to get this to the table
  • it's your video and our community
  • we're getting down there Thursday night
  • we want to meet you and play some games
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Pam's Game Design top_10_list at 16:41 sentiment: positive
video_pk 5644 · mention_pk 16751
Video thumbnail
Click to watch at 16:41
Overall sentiment (raw)
positive
Pros
  • Elegant, fast-paced combat with clever card usage
  • Self-balancing map design that keeps players in play
Cons
  • Some players dislike luck elements in card draws
  • Ok to require multiple plays to master faction-specific rules
Thematic elements
  • mythology-driven warfare and conquest
  • Ancient Egypt
  • mythic combat-focused
Comparison games
none
Mechanics (from transcript analysis)
  • area control / battle skirmish — Strategic placement and clashes determine control of regions.
  • Card-driven combat — Cards drive combat actions and outcomes; timing and card choice matter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI Unknown Channel top_100_list at 14:32 sentiment: positive
video_pk 2010 · mention_pk 5719
Video thumbnail
Click to watch at 14:32
Overall sentiment (raw)
positive
Pros
  • Fast-paced and dynamic for a war game with mythic flavor
  • Visible potential for deep tactical play and combos
  • Strong reprint presence and expansions (Blood in the Sand edition semantically referenced)
Cons
  • Rule clarity and balance can be opaque without careful study
Thematic elements
  • Ancient warfare with magical creatures and gods
  • Ancient Egypt with mythological influences
  • Mythological, with emergent conquest and tactical play
Comparison games
  • Other area-control war games
Mechanics (from transcript analysis)
  • Area control / combat — Move troops, resolve combat, and push for territorial advantage.
  • Mythological creature cards — Deploy creatures to gain temporary advantages and disrupt opponents.
  • Power tiles and buffs — Use tiles to enhance movement, attack, or resurrection-like effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
Video 1rdiB7zuroU Chris Jam and Steve Show analysis at 9:56 sentiment: positive
video_pk 1617 · mention_pk 4683
Video thumbnail
Click to watch at 9:56
Overall sentiment (raw)
positive
Pros
  • strong theme and hybrid euro/ameritrash feel
  • combat is thematically flavorful and strategically deep
  • withdrawal/retreat mechanic adds strategic nuance and pacing
  • multiple paths to victory keep scoring dynamic
Cons
  • can be heavy and intimidating to learn for newcomers
  • combat-centric design may not appeal to all euro players
Thematic elements
  • divine powers, monsters, and battlefield conquest
  • Ancient Egypt, the Nile region
  • mythic combat with god-inspired abilities and card-driven conflict
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • area_control_and_combat — Players vie for control of spaces using empowered units (monsters) and god powers.
  • card-driven_combat_and_side_deck — Combat is resolved with played cards; a side deck can modify outcomes.
  • monster_powers_and_deities — Powers granted by deities and monsters provide varied tactical options.
  • resource_management — Players manage resources to buy powers and deploy troops effectively.
  • temple_and_point_scoring — Holding temples and leveraging powers score points, with multiple scoring avenues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very thinky game
  • it's a fantastic Euro game it's it's just an amazing Euro game
  • the combat is like cards that you both play
  • withdrawal ... strategic to withdraw sometimes it's good to leave you get in you score your points you bring your troops back
References (from this video)
No references stored for this video.
Video yWkcbRRoh9g Unknown Channel top_10_list at 4:50 sentiment: positive
video_pk 1599 · mention_pk 4647
Video thumbnail
Click to watch at 4:50
Overall sentiment (raw)
positive
Pros
  • Active and aggressive playstyle
  • Strong thematic integration with mythic powers
  • Expansions add depth and variety
Cons
  • Can be heavy and complex to teach
  • Sometimes punishes beginners
Thematic elements
  • mythic power tiles; control and combat
  • Ancient Egypt war game
  • competitive, mythic warfare
Comparison games
  • Blood Rage
  • A Game of War
Mechanics (from transcript analysis)
  • Area Control — Compete for control of territory and key locations.
  • Power tiles / mythological creatures — Use power tiles of different colors and mythic units to influence outcomes.
  • Strategic combat — Engage in tactical battles with different creature types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • karuka takes the best elements of coconut and caram and blends them into a dexterity game that is based on snooka hence the term karuka
  • Mage Knight is essentially a deck building game as you level up you'll be adding cards to your deck
  • Twilight Imperium fourth edition goes head-to-head with its previous incarnation
  • it actively encourages you to get stuck in and have a tear up Straight Out The Gate
  • Monikers SL thumbs up is one of the if not the best party game that you can get today
  • Station 4 is an absolute Masterpiece of a design
  • Cyclades has got everything that I need in a Bard game it's got the area control dudes on the map sort of [__] it's got the auction system which is unparalleled
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–9 of 9
View on BoardGameGeek