Skip to main content

Kill Doctor Lucky

Game ID: GID0178946
Collection Status
Description

In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.

Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.

Year Published
1996
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video mVXqi1pyTqw Unknown Channel interview at 23:30 sentiment: positive
video_pk 11698 · mention_pk 34312
Video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible rules and fast-paced play
  • Humor and thematic flavor
  • Good for groups and social interaction
Cons
  • Chaos can feel luck-driven or unfair to some players
  • May rely heavily on chance over strategy in some sessions
Thematic elements
  • Murder mystery comedy with luck-based elements and player interaction
  • A murder mystery in a house where players attempt to kill Doctor Lucky using social maneuvering and limited tools
  • design journey and practical evolution of a concept into a playable game
Comparison games
  • Tomb of the Ancients
  • Deadwood
  • Holdout
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Luck-based win condition — Victory depends on a combination of actions and luck, with the outcome often hinging on chance versus planning.
  • Player action selection — Players choose actions each turn to influence outcomes and their chances of success.
  • Progression through failure — Repeated attempts improve strength or capabilities, creating a sense of growth even in failure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • more is not better
  • you can't read the label from inside the bottle
  • play testers have a tendency to know when something's wrong but have no idea how to fix it
  • it's always better to express a loss as a cost instead of a straight up loss
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek