Publisher's blurb:
King Nothing is a rules-lite tabletop roleplaying game for one Game Manager (GM) and 2-5 players. It is intended to be played in a single session of 3-4 hours, but you can play for longer if you wish.
This game is played as a series of alternating scenes:
Odd-numbered scenes take place in the present and concern the party’s journey to the Ebon Mount and into King Nothing’s Keep.
Even-numbered scenes are Memories; they take place in the past and help us fill in the story’s history and setting.
Usually, you use memory scenes to explore something that came up during the previous scene, but if nothing jumps out, you can use the Memories section on the Character Sheets to get ideas.
During each scene, the GM tells a story by asking questions of everyone at the table and using the players' answers to shape the fiction. Whenever fate or fortune come into play, the GM asks the players to roll dice to determine the outcome.