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Q. What makes a good Kingdom module?
A. People. It seems to me that what makes up a kingdom are the people that populate that area. All of their idiosyncrasies, foibles, hopes, likes, dislikes, enemies both domestic and foreign as well as their taste in clothes, traditions, laws, their attitudes towards different classes of people e.g. priests, scholars, warrior and wizards etc. Some people prefer the wild adventure of high fantasy and others of more stable natural look towards stark historical reality. I have tried to live somewhere in between these two mediums and the information can easily be tailored to one or the other.
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