From the back of the book:
Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountians of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain. Founded more than 7,00 years ago, it is now ruled by King Hazmadul III of Clan Tarazakh.
The capital city of the Kingdom of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. It is the third-oldest continuously inhabited settlement on Hârn, surpassed only by the Sindarin towns of Elshavel and Ulfshafen. The Outer City lies between Lake Arain and a massive cliff at the foot of Mount Zaduryn. The workshops of most of the city's craftsmen are located here, as are the homes of its human residents. The Inner City is carved into the solid rock of the mountain. Its extensive chambers and passages are home to Khuzdul, many of whom work in the Outer City. Very few humans are permitted access to the Inner City. Tunnels from the Inner City lead to numerous mines and to the Godstone that sits at the heart of the mountain.
The kingdom's culture is a unique hybri of Khuzan and human customs. While almost all Khuzdul live in the city, the human population is centered around the settlement of Habe and the manors that provide much of the kingdom's food. Baron Gyndael Kophar rules with little interference from the king.
The Khuzdul have a strong enmity for the gargun (orcs) that infest the surrounding mountains. In addition to the city's fortifications, the kingdom is protected by the formidable fortress of Zerhun and a ring of smaller forts strategically placed to guard the mountain passes.
Kingdom of Azadmere is supplemented by other Columbia Games publications, including maps, castles, keeps, and adventure sites to give GMs and players unending possibilities for adventure.,