Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
- Pretty neat
- Slow and very puzzly compared to video game
- Fantasy tower defense
Mechanics (from transcript analysis)
- cooperative puzzle — Cooperative game where you try to figure out how to cover different spots on the board
Video topics + discussion points
Quotes (from this video)
- man, I I I love this game
- I don't know what happened here. This game has been universally scorned
- It's a fantastic experiment from Freriedman Freeze, but I don't want to buy a game where a lot of the games aren't that great
- robots versus ducks. You know, the never-ending war
- This is fantastic a game, but I think it's fundamentally broken
- I really want to like this game
- One of the creepiest covers of all time. The animals are staring into your soul
- definitely for me one of the best of the Uve Rosenberg tile laying games
- I hate. I really do hate this game
- It's a really funny little game
References (from this video)
- Fits well as a top-five adaptation from video games
- Visually appealing and thematically coherent
- Difficult to balance for solo play; may be challenging for beginners
- Tower-defense, fantasy
- Fantasy kingdom under siege
- Cooperative/accessible; arcade-feel
Mechanics (from transcript analysis)
- cooperative play — Players work together to defend a tower against waves of enemies
- hand-management — Management of cards/decks to deploy defenses and actions
- tile/board placement — Placement of buildings/defenses on a map to optimize coverage
Video topics + discussion points
Quotes (from this video)
- the board game community is what i feel is a little bit fractured
- it's only a game
- we need to pull it back
References (from this video)
- innovative adaptation of a video game genre
- tight, puzzle-like gameplay
- late-2021 release may lead to availability issues
- theme and art sometimes clash with gameplay tone
- tower-defense reimagined for tabletop
- fantasy kingdom with tower-defense style encounters
- puzzle/arcade adaptation
Mechanics (from transcript analysis)
- Card-driven combat — cards drive enemy types and player actions, coordinating strategy
- cooperative play — players work together to repel increasingly difficult waves of enemies
Video topics + discussion points
Quotes (from this video)
- spirit island is really in my heart of hearts it's a game that i love solo and playing multiplayer it has unending amount of replayability and the synergy between the thematic resonance and the mechanical aspect of it the clock working and puzzle as you figure out every single scenario is just outstanding
- it's a condensed and succinct version it doesn't completely strip things away and it does add new mechanics to it
- distilling a larger concept into its most germane elements
- Between two castles is as far as i'm concerned one of the unsung heroes of the tabletop gaming world
- the cat's pajamas