Publisher's blurb:
Kingdoms and Warfare introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves’ Guild! A Bard’s College! Whichever you choose, it’s your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war!
Different kinds of Domains have access to different actions. A Thieves’ Guild is quite good at espionage, not so good at raising armies. So you may need allies! Because you will certainly have enemies!
Characters are still adventurers! But now the stakes are higher. Now the dragon threatens your people! And the dungeon contains the power you need to stop your enemies’ schemes!
While you’re away; your Lieutenant runs your domain (by your command) allowing you to continue adventuring as normal. Or as normal as anything is in this game. :D
The Sequel to Strongholds & FollowersStrongholds & Followers does not require the use of Kingdoms and Warfare; both strongholds and followers give players cool new abilities and allies all by themselves. But combining the two products produces a deeper system for running a world where characters can become Dukes or start their own Church, or run their own Thieves’ Guild.
We listened to folks who bought Strongholds & Followers and made sure to put more of what they liked into Kingdoms & Warfare.
Source: The Kickstarter.