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Kingdoms of Amalur: Reckoning

Game ID: GID0180388
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Description

The Fateless One is revived by the Well of Souls, which is then attacked by the Tuatha Deohn. Hughes distracts the attackers to allow the Fateless One to escape, directing them to find Agarth. Disbelieving the Fateless One's lack of destiny, Agarth eventually brings them to a Fateweaver temple to find a Fae codex recording all of Amalur's history. Once there, the Fateless One prevents Agarth's fated death, and meets with Alyn Shir. The codex, decoded by the Summer Fae's king, reveals the Fateless One's role in changing Amalur's destined destruction. The Fateless One then helps Agarth root out Tuatha Deohn agents working against them while reuniting with Hughes, and at Alyn's suggestion helps Tilera retrieve an ancestral weapon and prepare to launch an attack on a besieged city in the Winter Fae's lands.

The Fateless One's gender, appearance, and race (the human Almain and Varani groups, and the Alfar Ljosalfar and Dokkalfar tribes) are customised at the start. Each race has unique boosts to different attributes, with further passive enhancements through choosing a patron deity. Navigation is limited to the player walking or running through open areas and dungeon environments, with specific platforms for contextual jumps to lower areas, and the ability to swim through deep water. Players complete a variety of quests related to the main scenario, self-contained quest lines for groups dubbed Factions, non-repeatable side quests, and repeatable Tasks all available from non-playable characters (NPCs) found through the world's five regions. Completing quests, discovering regions of the world and completing some in-game activities reward experience points which raises the character's level and statistics.

Source: Wikipedia, "Kingdoms of Amalur: Reckoning," available under the CC-BY-SA License.

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