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Description
Knight Court is a tiny chess-like abstract. Each side has a knight, bishop, and rook on a 3x3 board.
A captured bishop or rook is returned to its owner, who can re-introduce it onto any open space on a future turn. In contrast, a knight in jeopardy of capture is compelled to move, because checkmating an opponent's knight wins the game.
Year Published
2000
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