In 12th century Japan, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword!
In Kodachi, you seek to steal treasures by facing guards in one of two ways — with strength, which requires you to play cards with higher numbers than the guards, or with stealth, playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors, bribe envoys, and strengthen your skills.
Clan tokens are gained by playing envoys and when the last clan token is taken, the player with the highest score wins!
—description from the publisher
- Strong fusion of deck-building with push-your-luck mechanics
- Varied card effects and rewarding incentives to chase tokens
- Clear sense of progression as you improve your deck
- Production values are polished with clear symbology
- Player turns offer interesting interaction as others draw and buy cards
- Luck can feel punishing or unpredictable, leading to frustrating runs
- The 45-minute playtime often stretches longer than desired for a light push-your-luck title
- Acquisition phase can feel jarring when you cannot buy anything
- Replayability is limited after a few plays
- Ninjas, stealth versus strength, and deck-building progression
- Feudal Japan ninja-themed push-your-luck duel
- Abstract tactical skirmish with thematic flavor
- Quacks of Quedlinburg
- Can't Stop
Mechanics (from transcript analysis)
- deck-building — Each player starts with a small fixed deck and improves it by acquiring new cards with in-game currency.
- Endgame trigger tokens — Tokens collected via certain cards or purchases advance toward the game-ending condition.
- hand management — Careful sequencing and card selection to hit target values while managing risk of busts.
- push-your-luck — Players decide how far to push by choosing stealth or strength and by undercutting enemy values to defeat foes for rewards.
- Resource economy — Currency tokens are spent to buy cards; tokens also influence end-game scoring dynamics.
- Tableau progression — Progression occurs as players expand their deck and reach deeper into the enemy/reward stacks.
Video topics + discussion points
Quotes (from this video)
- This is a push-your-luck style game.
- the deck building and pushy luck synergize with each other
- I cannot really warrant recommending this game
- 45 minutes to play and it would have been nicer to be shorter
- production is attractive, artwork polished and clear symbology
References (from this video)
- clever concept blending deck-building with push-your-luck
- interesting thematic synergy
- felt convoluted
- tends toward being too long and luck-driven
- not a good fit for my preferences
- deck-building, push-your-luck
- Japanese samurai-themed hybrid
- theme-driven mechanics
Mechanics (from transcript analysis)
- Card-driven combat — Resolve encounters using cards that determine strength or stealth outcomes.
- deck-building — Construct a deck to overcome enemies via strength or stealth.
- push-your-luck — Decide whether to continue drawing or stop to secure rewards.
- Resource management / Currency — Acquire currency and buy new cards to strengthen your deck.
Video topics + discussion points
Quotes (from this video)
- this is probably one of the best abstract style games I've played
- it's a shame it's not taking off as well as it could have
- I could still appreciate this game and I think it has huge untapped potential
- it's way better than it sounds on paper
- the best way to play it is shortening the map to keep it nice and snappy
- co-op isn't really my forte
References (from this video)
- push-your-luck, deck building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
- this one however has a quite a different feel to a lot of the other rolling rights
- it's strictly two player puzzly abstract style game
- this is the newest printing of the bunk
- this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
- it's a game that's fascinated me
- the idea of puzzle this stuff around get the ideal family photo
- gamers bingo