The forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Over three growing seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations!
From the designer of the hit game Kigi, Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family.
- Excellent family/gateway game
- Beautiful artwork
- High replayability
- Interesting scoring mechanisms
- Visually appealing components
- Less player interaction compared to original Kegi game
- Tree growth and spirit cultivation
- Natural forest environment
- Whimsical, Studio Ghibli-inspired
- Kegi
Mechanics (from transcript analysis)
- Card placement — Players add branch cards to their tree, scoring points for matching features
- hidden objectives — Kadama cards provide secret scoring opportunities
- Seasonal Decrees — Changing rule modifiers each round
Video topics + discussion points
Quotes (from this video)
- it's kind of got that Princess Mononoke feel
- you can definitely sit down and play with kids or new Gamers
References (from this video)
- Beautiful tree building theme
- Pattern matching mechanic
- Set collection variant
- nature
- trees
- spirits
- japanese
- Lost Cities
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- Beautiful artwork
- Accessible rules
- Satisfying chain-building
- May be light for experienced players
- Hidden objectives can be opaque
- Nature, harmony, and growth
- Forest in Japan, tree spirits guiding nature
- Poetic, nature-inspired
Mechanics (from transcript analysis)
- Card drafting and branch placement — Players add branches to their trees by selecting cards and adding to their own tree branch network, forming chains with matching symbols.
- Hidden objectives scoring — Players have hidden goals that award extra points for specific configurations at the end.
Video topics + discussion points
Quotes (from this video)
- the artwork was very attractive
- this is a lovely sort of tinned version and deluxe edition of machi Koro
- it's not much heavier than carcassonne by the same designer