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Description
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It's a game of high skill and daring. The perilous path to Kongman's kingdom isn't easy. The "No-Go" bridge, the magnetic crane, the captive balloon and the incredible magic wall have to be conquered. Have you got what it takes to reach the top?
A dexterity game similar to Screwball Scramble, but battery operated and vertical (a timer will stop the game, all obstacles are numbered with score points, the player reaching the highest score with the metal ball within the given time wins).
Year Published
1982
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