A Rime of the Frostmaiden Adventure
After chapter 4 Destruction’s Light of Icewind Dale: Rime of the Frostmaiden, many of the Ten-Towns settlements are likely obliterated, causing a refugee crisis. Even if Bryn Shander stands, there is little hope for the people of Ten-Towns to survive as resources dwindle.
The 2000 video game Icewind Dale features Kuldahar, a small hamlet located in the Spine of the World, south of Ten-Towns in the Icewind Dale region of Faerûn. Kuldahar is most notable for the massive oak tree that stands in the middle of it and radiates a circle of warmth, keeping the inhabitants in eternal summertime. Until now, the Ten-Towners were too proud to leave their respective towns for this haven. But in the wake of Destruction’s Light, this location makes for an ideal place for refugees to venture to.
This supplement provides a new explorable location, Kuldahar, as well as an exciting adventure that culminates in a mini-dungeon against the forces of Auril. This adventure is meant to be playable at levels 6–7, immediately following chapter 4 and before the party begins chapter 5.
- from the publisher's blurb