Skip to main content

Laboratory of the Clockwork Chirurgeon

Game ID: GID0185343
Collection Status
Description

Publisher's blurb:

This continuation of the God-King’s Folly adventure leads to strange new realms! Having entered the pyramid to determine the fate of a missing expedition in part 1, the heroes discovered a larger threat in the shrike plague in part 2. Now things get extra-planar!

This adventure assumes that the characters have already successfully navigated the pyramid. Now they must brave all the planar dangers of Evermaw!

Following the defeat of the Doomspeakers at the Pyramid of Kanakht, the discovery of an arcane gate has led the adventurers to the Plane of the Undead. Here, in a hazard-laden fortress known as the Moldheim Laboratory, a cunning clockwork automaton performs cruel and obscene experiments—including further development of shrike mutations and the creation of new and unspeakable horrors.

The characters must travel to the Dry Lands of Mot, invade the menagerie of damnable curiosities, and sabotage the clockwork chirurgeon’s abhorrent studies for good.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek