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Description
This is an old and simple track game for children. Using a spinner for movement you advance your duck token along the paths trying to reach the Duck Pond. The paths are concentric circles with the Duck Pond in the center. If you land on a "Duck In" space, you may enter the next circle. If you land on a "Strong Duck" space, you get another turn. If you land on a "Lame Duck" space, you get sent back to the next outer circle. The play continues until one player's duck lands by exact count on one of the two spaces in the inner most circle marked "Duck Inn" who immediately places it in the Duck Pond and wins.
Year Published
1928
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