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Last Friday

Game ID: GID0186880
Collection Status
Description

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video JVnZO82bGQ0 Unknown top_10_list at 1:22 sentiment: positive
video_pk 10047 · mention_pk 29583
Video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tension in two-player mode
  • Picks up classic horror tropes
Cons
  • May rely on table talk and has downtime in some play styles
Thematic elements
  • survival and pursuit
  • Hidden movement horror inspired by Friday the 13th
  • asymmetric chase with overheard plans
Comparison games
  • Fury Dracula
  • Scotland Yard
  • Letters from Whitechapel
Mechanics (from transcript analysis)
  • asymmetric roles — killer vs counselors with different win conditions
  • Hidden movement — one player moves unseen; the other tries to hunt
  • Information asymmetry — plans overheard and adjusted by killer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player games are something special for me a lot of my best gaming experiences have been two player specifically with my partner's death
  • Santorini is my number one two-player game because it is designed for two to four players
  • it's a chess-like game at two players
References (from this video)
No references stored for this video.
Video Kz9dJx1bl9A Last Friday game_review at 0:04 sentiment: positive
video_pk 9366 · mention_pk 27586
Video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open counselor communication creates dynamic teamwork and planning.
  • Chapter structure introduces variety and momentum shifts (hunter to hunted).
  • Strong core hidden movement mechanic that fits the horror theme.
  • Thematic immersion with a Friday the 13th vibe without licensing constraints.
  • Replayability from different killers, chapter variations, and outcomes.
Cons
  • Rule complexity can be high; players may need to re-read rules between sessions.
  • Lack of reference cards in the original layout can hinder quick rule recall.
  • Balance is nuanced across player counts; 2- and 6-player games may feel awkward in certain roles.
  • Tracking the killer's moves and the 'predestined' dynamic can be confusing for new players.
Thematic elements
  • slasher horror, survival and teamwork versus a lone killer
  • Camp Apache, summer camp gone wrong with a masked killer pursuing counselors
  • episodic chapters with escalating stakes and a shared horror narrative
Comparison games
  • Whitechapel
  • Fury of Dracula
Mechanics (from transcript analysis)
  • asymmetric roles — One player is the killer while the others are counselors; each chapter reshapes win conditions and player roles.
  • Blocking and capture rules — Blockers on the board and rule constraints in final chapter prevent the predator from unfairly crossing; predictor must be careful.
  • chapter-based progression — The game unfolds across four chapters, each with unique rules, objectives, and pacing that affect later chapters.
  • Hidden movement — The killer's location is concealed; counselors reveal information as the killer moves, creating tension and deduction.
  • Movement and tracking grid — Counselors move on white dot spaces; killer moves on numbered spaces; the killer records moves secretly and reveals position periodically.
  • Open communication among counselors — All counselors can discuss plans freely; information and noise travel across the lake, influencing decisions.
  • Predestined hero concept — A designated counselor becomes the 'predestined' hero in later chapters with special victory conditions.
  • Special items and abilities — Bear traps, lanterns, and other tokens can slow or reveal the killer; the killer possesses abilities like invisibility.
  • Twists and extended turns — Twists and extra turns can extend a chapter, increasing unpredictability and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The single best thing about the game is that all counselor communication is open.
  • This is not a licensed Friday the 13th game, it is very much a Friday the 13th game.
  • Chapters 1 & 2 are very much like the first film with a killer stalking people before being hunted down and killed.
  • Even if you are not a fan of horror movies it's still an excellent hidden movement game.
  • The chapters also help build a story with the consequences from one building to the next.
  • The killer has invisibility which makes it so the killer does not have to reveal or plot.
References (from this video)
No references stored for this video.
Video 9AkxHFfRGr8 Board Game Prices top_10_list at 4:21 sentiment: positive
video_pk 1423 · mention_pk 4129
Video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong group activity at six
  • engaging tension and survival horror elements
Cons
  • Some downtime exists between acts
  • potential for arguments and bickering
Thematic elements
  • survival, tension, teamwork
  • camp horror, killer vs counselors
  • episodic chapters with shifting tempo
Comparison games
none
Mechanics (from transcript analysis)
  • chapter-based pacing — tempo shifts between acts, eliminating and returning players
  • Hidden movement — one player is the killer while others are counselors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the trading element really comes into its own
  • there's something undeniably majestic about the game
  • six is the magic number for it
  • it's a hell of a lot easier to get six people together that it is to get eight
References (from this video)
No references stored for this video.
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