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Last Will

Game ID: GID0187109
Collection Status
Description

In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game.

In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.

Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:

Take a card on display and add it to your hand.
Draw a card from any regular deck – This can be chosen only once by each player.
Visit the opera and spend $2.
Adjust the value modifiers in the property market.
Take a player board extension, thereby giving you room to play more cards.

Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.

At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.

If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

Year Published
2011
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 1
Mentions per page
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Showing 1–9 of 9
Video mX7IH6nF32o Chairman of the Board general_discussion at 14:26 sentiment: positive
video_pk 12244 · mention_pk 35770
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Click to watch at 14:26
Overall sentiment (raw)
positive
Pros
  • tight, accessible entry point into worker/engine-building
Cons
  • varied setups can alter duration; some setups longer
Thematic elements
  • blow money to outpace rivals
  • work replacement / money-siphoning theme
  • clever, set-up driven engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • work replacement / tableau building — build your tableau and manage money to reach goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rock solid martin wallace game and i'm really enjoying it
  • it's got one of the weirdest pacings of the game
  • I like it but I just don't love it and i don't think this is going to be sticking around much longer
  • Six Nimpt by Wolfgand Kramer, a borderline essential game, a great little filler that everybody should play at least once
  • it's just pure simple family weight fun
References (from this video)
No references stored for this video.
Video sNm2wuZw_Yc RINO says yes game_review at 0:00 sentiment: positive
video_pk 8158 · mention_pk 23946
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Balanced gameplay with multiple viable strategies
  • Humorous treatment of a high-stakes, money-centered theme
  • Engaging pacing through a clear seven-round structure
  • Strong integration of humor with solid strategic decisions
  • Accessible to new players while offering depth for veterans
Cons
none
Thematic elements
  • Spending wealth to outpace rivals, with humor derived from luxury excess and social gamesmanship.
  • A satirical modern setting where heirs inherit wealth from a recently deceased uncle and compete to spend money before the inheritance is allocated.
  • Lighthearted, tongue-in-cheek commentary that frames economic decisions as dramatic family maneuvering.
Comparison games
none
Mechanics (from transcript analysis)
  • End-condition and scoring — The game ends when a bankruptcy occurs or after seven rounds; the winner is the player with the least money or the most debt.
  • End-of-round hand limit — At the end of each round, players discard down to two cards in hand, forcing prioritization and planning.
  • hand management — Players hold and play cards from their hand to perform actions, trigger effects, and modify their position on the board.
  • Market modifiers — Modifiers can alter the value and availability of properties, changing strategic choices and risk assessment.
  • planning phase — Players select spots on a planning board that influence the round's card draws, the number of errand boys available, and the actions they can take.
  • Property market dynamics and depreciation — Properties can be purchased or influenced via market modifiers, and depreciation mechanics return value to players when sold or as the round progresses.
  • Resource management (money) — Money is spent to acquire actions, properties, and special effects; income and debts affect end-game scoring and win conditions.
  • Worker-like units (errand boys) — Errand boys are dispatched to perform errands, draw cards, extend the player board, and influence property market modifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a humorous strategic game that gives you great ideas on how to piss away money
  • the players are the nephews of the filthy rich uncle who just died
  • the game ends after seven rounds
  • the player who has the least money or even who is in most debt wins
  • Last Will is a very well balanced game with a super-fun team spending ridiculous amounts of money
  • it's a very refreshing game that will put you definitely in a good mood
  • you should give it a try
References (from this video)
No references stored for this video.
Video -IgHRJzMVAQ Unknown Channel top_10_list at 3:22 sentiment: positive
video_pk 5920 · mention_pk 17544
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Click to watch at 3:22
Overall sentiment (raw)
positive
Pros
  • humorous premise generates entertaining personal narratives
  • thematic engagement with money and dating adds flavor to play
Cons
  • some may find the humor dated or awkward
  • rules and setup can be opaque without context
Thematic elements
  • Humorous commentary on wealth, social life, and the absurdity of opulence.
  • A satirical economic race where players expend wealth through extravagant dates and purchases to lose money before the end.
  • emergent storytelling through personal choices
Comparison games
none
Mechanics (from transcript analysis)
  • auction_or_bidding_like_planning — Strategic planning around allocation of funds to slots and dates.
  • economic_management — Players must spend money to avoid keeping wealth, with value determined by date choices and purchases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's an emergent story that comes from the characters
  • the emergent storytelling that you can see in Z is amazing because it's so sandbox
  • we make decisions based on what our character would do rather than what's the best choice
  • it's fun to make up stories as you're spending lots of money
References (from this video)
No references stored for this video.
Video F2SH79I_vuc general_discussion at 10:09 sentiment: positive
video_pk 4746 · mention_pk 13857
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Click to watch at 10:09
Overall sentiment (raw)
positive
Pros
  • innovative and fresh theme
  • solid, enjoyable engine and interaction
Cons
none
Thematic elements
  • Brewster's Millions-style money management and waste
  • inheriting money and spending it extravagantly
  • humorous, light and breezy
Comparison games
none
Mechanics (from transcript analysis)
  • action point bidding — players bid on how many actions to take based on drawn cards
  • building-price manipulation — recruit helpers and manipulate the price of assets
  • Deck-building engine — build a powerful engine to manipulate money and opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is very much a back and forth take that style of game as you are infecting each other with these different viruses and diseases
  • it's a random take that fest
  • this game goes on way longer than the box says
  • this is quite a cool quirky little game at least in terms of the visual appeal
  • the economic part of this game is very tight
  • it's really solid and a lot of fun
References (from this video)
No references stored for this video.
Video O95t-KKfe1E Foster the Meeple general_discussion at 7:00 sentiment: positive
video_pk 4452 · mention_pk 13047
Video thumbnail
Click to watch at 7:00
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • estate/legacy planning
  • Early 20th-century family/business planning
  • strategic card/board game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to make a board game Advent calendar
  • randomly assign them to different envelopes without knowing what's in
  • this would be super fun if anybody wanted to do it at home
  • we will play all 24 of these games before Christmas
  • join me for this fun little craft project
  • we leave December 4th until the 10th so packs unplugged happens
References (from this video)
No references stored for this video.
Video wiszMRfZHzA Board Game Geek game_catalog_showcase at 0:00 sentiment: positive
video_pk 3079 · mention_pk 8976
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • economic
  • legacy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everybody game your abc's start with a and end with z
  • arkham horror that's a fright
  • b is for battle or there's monsters to fight
  • cosmic encounter that's right
  • fury of dracula he turns into mist she is gone
  • shown clever you'll feel so smart
  • hogwarts battle defend against the dark arts
  • jabberwocky you can't play it alone
  • in that runner they don't make it anymore
  • on mars get a galactic high score
  • paladins for the kingdom
  • quellenberg proportions the best
  • space space if you like your sci-fi
  • viticulture watch those wine grapes get smashed
  • welcome to build a neighborhood
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board general_discussion at 0:25 sentiment: neutral
video_pk 2485 · mention_pk 7247
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Click to watch at 0:25
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • money, investments, corporate intrigue
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA Chairman of the Board general_discussion at 7:07 sentiment: negative
video_pk 829 · mention_pk 2381
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Click to watch at 7:07
Overall sentiment (raw)
negative
Pros
  • Cool thematic concept and narrative alignment
Cons
  • Too light in the face of market saturation in worker placement
  • Lacked depth to justify continued play
Thematic elements
  • Invest, hire, buy, and sell to burn through money quickly
  • Capitalist economy / early modern enterprise
  • Economic satire with thematic ties
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine / money management — Money is the resource you burn through with poor investments to score.
  • thematic tie-in drives decisions — Ties between theme and mechanics influence what feels intuitive.
  • Worker placement / action economy — Take actions to invest and manage assets in an economic engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
  • Meadow is kind of this little Tableau building game as you're playing cards out in front of you
  • no rules overhead in this one
  • this was almost enough for me to keep this one around
  • there was no real interesting decisions to be made and it became quite frustrating at times
  • less is more
References (from this video)
No references stored for this video.
Video rrmFBYHVPx8 Board Game Co top_8_list at 5:41 sentiment: positive
video_pk 170 · mention_pk 481
Video thumbnail
Click to watch at 5:41
Overall sentiment (raw)
positive
Pros
  • Unique theme around spending wealth quickly
  • Strong mechanical satisfaction
Cons
  • Theme may feel grim or dark to some players
Thematic elements
  • spending wealth efficiently, life after death
  • life-focused, where you manage ancestral fortune
  • darkly humorous exploration of legacy and finances
Comparison games
  • Life
  • CV
Mechanics (from transcript analysis)
  • hand management / optimization — Optimize actions to spend wealth efficiently while maximizing points.
  • resource management / spending — Spend resources (wealth) to achieve end-game goals as fast as possible.
  • tableau/sequence of actions — Arrange actions to maximize end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's literally just about the journey that you're on.
  • you are simply moving along a track.
  • you craft a story.
  • This is a story of your villagers of how they're going to go around collecting the things you need as you try to find the various ways to find victory points.
  • you are telling your story, but you're doing so with dice rolls and cards
  • it's incredibly accessible
  • you are going to lend itself to full fantasy over here
  • you are trying to set up all these marriages to try to get these various people into your family
References (from this video)
No references stored for this video.
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