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Leaders

Game ID: GID0188189
Collection Status
Description

What is the secret of this kingdom, where peace has reigned for thousands of years?
Every spring, aspiring rulers recruit four allies and face off in unusual duels. No armies, no blood: the first to capture their rival wins.
Your time has come... tactical thinking, daring, and
strategy will distinguish the true Leaders!

Create a team of unique Champions in order to defeat the opposing Leader! To win, either position two of your champions next to your opponent’s Leader to capture them, or skillfully maneuver so the opponent’s Leader is surrounded, leaving no adjacent empty spaces.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–7 of 7
Video 2G0JfeqpaRY Chairman of the Board top_10_list at 19:41 sentiment: positive
video_pk 12118 · mention_pk 35470
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Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, exciting feeling
  • great variability from different character powers
  • low-stress, fast-paced with high payoff
Cons
  • two-player only
  • potential for stalemate if misplayed
Thematic elements
  • Two-player abstract strategy
  • dynamic
Comparison games
none
Mechanics (from transcript analysis)
  • drafting / team building — Draft a character onto your side and assemble a team to threaten the opponent's leader.
  • Variable Powers — Characters grant unique powers that affect movement or capture options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate trick taking. I don't like it at all.
  • this is one of the only occasions where my pure disliking of the game brings it down rather than the actual quality of the design.
  • I did not like this game at all, so I was quite shocked why his name was on the box because I thought it was a pretty bad design.
  • It's extremely tactical. And not only that, it seems like the first half of the game, you're just kind of doing things for the sake of it because you do not know how these cues are going to work out.
References (from this video)
No references stored for this video.
Video qK7L05NqZ2k Rolling Dice and Taking Names game_review at 1:31:34 sentiment: positive
video_pk 12105 · mention_pk 35447
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Click to watch at 1:31:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, elegant two-player abstract with strong drafting and counterplay
  • High replayability through varied champion abilities and drafting order
  • Excellent production quality and clever storage integration
Cons
  • Iconography can be tiny and text on dark cards hard to read
  • Some players may wish for greater thematic depth beyond abstract duel
Thematic elements
  • Area-control via drafting and positioning of champions with unique abilities
  • Two-player abstract strategy arena with leaders and champions
  • Tight, fast, chess-like duel
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each champion has a unique ability influencing movement or combat outcomes.
  • Drafting and optional banishment — Players draft champions; in advanced mode you can banish counterplay to opponent’s picks.
  • Movement and capture — Move units across a hex grid; capture the opponent’s leader by surrounding with champions.
  • Storage-free setup and compact footprint — Nice standees and a drawer-style storage solution for components.
  • Two-player duel format — Quick, approachable combat that scales around a 15-minute playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is absolutely gorgeous. The production value is topnotch.
  • The theme was great, and I'm a huge Lord of the Rings fan.
  • This is a long game, but the depth and strategy are there.
  • Wonders Museum moves quick; it's a 15-20 minute game with surprising engine-building depth.
References (from this video)
No references stored for this video.
Video 6MJLYHzIhCM Dice Tower top_12_list at 6:57 sentiment: positive
video_pk 8885 · mention_pk 26192
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Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to diverse leader powers
  • Short playtime (~10-15 minutes) with deep decisions
Cons
  • Reliance on the leader pool may affect balance between games
Thematic elements
  • onitama-inspired feel with varied powers
  • Drafting unique leaders with varying abilities
  • dynamic, variable-by-game
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • Card drafting of leaders — Players draft leaders, each with distinct abilities that influence play.
  • Optional removal of leaders — You can draft and remove certain leaders to tailor balance.
  • Play variety and interaction — Different leaders interact in diverse ways, causing high variety between games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a wild venture.
  • It's an adorable setting with these little animals that are going out on their adventure.
  • The endgame scoring is really unique as well as the scoring is just going to be a multiplier of your completed cards.
  • It is fast. There's multiple scenarios. You can quickly set it up and play through it.
  • Duel for Cardia is a really interesting clever play in which you'll be playing a card simultaneously revealing that card and see how you affect each other.
  • Leaders you are drafting and every single one plays so differently.
  • you can also remove one. If there's one character that you simply hate playing against, you're like, 'No, you can't use him.'
  • Tag Team surprised me because it's a very simple auto battler where you're putting the cards in the order you want them to flip.
  • six different tug-of-wars going on any moment.
References (from this video)
No references stored for this video.
Video Ppx_PasmxgQ Unknown Channel general_discussion at 3:11 sentiment: positive
video_pk 4876 · mention_pk 14492
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Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • outstanding component quality
  • beautiful wooden stands
  • sturdy presentation and value (~20 quid)
Cons
none
Thematic elements
Comparison games
  • Biblios
  • Captain Flip
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the stench of BO was everywhere
  • The finish on it was quite smooth
  • absolute [__] bargain
  • I absolutely love this game
  • looked absolutely stunning
  • this game sort of sucked
References (from this video)
No references stored for this video.
Video QiTN-mSwOHA Chairman of the Board general_discussion at 5:07 sentiment: positive
video_pk 4774 · mention_pk 13975
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Overall sentiment (raw)
positive
Pros
  • evolving board with new pieces keeps tension
Cons
none
Thematic elements
  • abstract two-player battle
  • abstract/strategy
Comparison games
none
Mechanics (from transcript analysis)
  • drip-fed piece deployment — new pieces enter the board gradually, each with unique powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Feld's AA line of games much more than the Queen collection
  • this is a new Feld design, not a reworking or anything like that
  • two-player only kind of cat and mouse bluffing game
  • I'm quietly optimistic about Mindbug
  • roll and write, OG roll and write
  • I don't like tricktaking
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg Board Gameco general_discussion at 6:41 sentiment: positive
video_pk 3303 · mention_pk 9779
Video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player dynamics
  • Distinct from other lane/battle hybrids
Cons
  • Played a lot (10–15 plays), which tempered the initial excitement
Thematic elements
  • duel-style military strategy with asymmetric powers
  • two-player asymmetric army-building
Comparison games
  • Airline and Sea
  • Hanamikoji
  • Hanamikoji2
Mechanics (from transcript analysis)
  • asymmetric armies — Each player has unique abilities and pathways to victory.
  • Two-player interaction — Direct competition with tight scoring and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Video PBmAvMbJLCU Watch It Played top_10_list at 1:12 sentiment: positive
video_pk 880 · mention_pk 2515
Video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging drafting phase
  • Layered planning between duels and empire-building
Cons
none
Thematic elements
  • Diplomatic duel and royal succession
  • Fantasy kingdom with a unique dueling tradition
  • Tense, ceremonial politics with an aim to become ruler
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting and unique abilities — Players draft champions with individual abilities to strengthen a kingdom’s arsenal.
  • Duel-timing objective — First to capture or surround the opponent’s leader wins; empire-building follows peace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simultaneous card selection leads to a tense, bluff-rich face-off.
  • Be the first to capture or surround the opposing leader, then ascend to the throne.
  • The landscape is varied, weaving between cities, requiring empire architects to employ various modes of transport to score points.
  • Two to five players attempt to make the most savory snacks by playing out ingredient cards to satisfy orders.
References (from this video)
No references stored for this video.
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