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Leaf

Game ID: GID0188204
Collection Status
Description

In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!

—description from the designer

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video DxHuai-94pY John Gets Games general_discussion at 48:30 sentiment: positive
video_pk 9018 · mention_pk 26625
Video thumbnail
Click to watch at 48:30
Overall sentiment (raw)
positive
Pros
  • strong visual appeal and emergent forest-floor patterns
Cons
none
Thematic elements
  • aesthetic leaf placement with connections
  • forest floor leaf ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • leaf tile placement touching mechanics — tiles representing leaves with touch-based benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to split this into two parts today.
  • I'm going through the board game geek Pages for each one of them in alphabetical order.
  • I think it's time to start talking about these games.
References (from this video)
No references stored for this video.
Video q2S--act-9A Gaming with Edo game_review at 0:50 sentiment: positive
video_pk 8290 · mention_pk 24311
Video thumbnail
Click to watch at 0:50
Overall sentiment (raw)
positive
Pros
  • Beautiful aesthetic and production design; eco-friendly packaging
  • Innovative leaf-placement creates rich shape-puzzle and scoring decisions
  • Diverse scoring options (mushrooms, animals, sun, acorns) and season progression add depth
  • Engaging for families and casual players; scalable to different player counts
Cons
  • Can take 30-40+ minutes; may feel longer with more players
  • Some players may find color-based scoring a bit confusing until explained
  • End-game pacing relies on season track timing; planning required
Thematic elements
  • Acorn collection, leaf connections, ecosystem interactions
  • Forest floor, nature-themed woodland with seasonal progression
  • mechanistic puzzle with natural imagery
Comparison games
  • Canopy
Mechanics (from transcript analysis)
  • area/shape matching — Leaf shapes and their attachment generate unique pattern opportunities and bonuses.
  • color-to-effect mapping — The color of the placed leaf is irrelevant for future turns; bonuses come from what it touches.
  • leaf placement / pattern building — Place leaf cards to connect with existing leaves and create scoring points via touch points.
  • season progression / end-game trigger — Progress through spring, summer, autumn, and winter; end the game when a season track advances.
  • set collection / resource interaction — Collect animals, mushrooms, sun tokens, and acorns to maximize scoring opportunities.
  • triggered abilities from touches — Each touch point between leaves yields a specific bonus (draw, animal, move, sun, mushroom).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf is super cool and super beautiful.
  • The leaf mechanic is fantastic.
  • The core experience is driven by playing the leaf and generating as many sort of ability value as you can.
  • It's medium, you know it doesn't play in 20 minutes, it plays in 30 or 40 minutes.
  • Easy to recommend this is Leaf.
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple kickstarter_project_roundup at 9:57 sentiment: positive
video_pk 8089 · mention_pk 23783
Video thumbnail
Click to watch at 9:57
Overall sentiment (raw)
positive
Pros
  • Beautiful game with nice wooden components
  • Pleasant nature theme
  • Colorblind-friendly design with symbols
  • Good artwork
  • Designed by Tim Eisner who made Canopy
  • Solo mode available
  • Sustainable focus reducing plastic
  • Fair shipping costs
Cons
  • Deluxe edition is expensive premium jump
  • Complex to explain mechanics
Thematic elements
  • Nature-themed game about guiding leaves through seasons
  • Forest setting with focus on nature
  • Abstract nature simulation
Comparison games
  • Canopy
  • March of the Ants
Mechanics (from transcript analysis)
  • Abstract action selection — Players take actions to guide leads and build meadows
  • tile placement — Players place and connect leaf tiles
  • Variable player powers — Different animals and abilities affect gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video iUIz4uHhI3Y Might I Suggest a Game game_review at 0:05 sentiment: positive
video_pk 4854 · mention_pk 14406
Video thumbnail
Click to watch at 0:05
Overall sentiment (raw)
positive
Pros
  • Engaging tile-placement puzzle that feels like a fresh take on polyomino placement and set-collection mechanics.
  • Stunning art direction and thematic forest-floor presentation that enhances immersion.
  • Multiple viable paths to scoring, boosting replayability and tactical depth.
  • Balanced action economy thanks to hand/state constraints, which simplifies decision-making without dulling options.
  • Beautiful end-state visuals and cohesive theme that encourage broader interest in nature.
Cons
  • Scoring balance can be hard to predict on initial plays; some actions may feel under- or over-valued early on.
  • Endgame can arrive quicker than expected, catching some players off guard if the engine kicks into gear late.
  • Some randomness exists in components and draw order; players may need to mitigate luck with experience.
Thematic elements
  • Seasonal change, habitat health, and woodland stewardship
  • Autumn forest floor, preparing for winter within a forest ecosystem
  • eco-themed, nature-inspired, procedural
Comparison games
  • Patchwork
  • Lanterns
  • The Harvest Festival
  • Azul
Mechanics (from transcript analysis)
  • color_based_actions — Each leaf color provides a unique action; greens draw a new Leaf card, yellows yield Sun tokens, oranges fetch animal cards, browns climb the tree for resources and actions, reds grow mushrooms.
  • end_game_scoring — End-game scoring tallies hibernating animals, completed mushroom sets, and Acorn tokens to determine winner.
  • leaf_placement — Place five different leaf shapes on the forest floor to create connections and trigger actions.
  • mushroom_growth — Red leaves enable mushrooms; adjacent mushrooms can be grown to score Sun tokens and eventual points.
  • season_track — Sun tokens advance a season track toward winter, awarding Acorn tokens and points along the way.
  • tree_bonus — A big tree bonus track grants better rewards as you climb higher, influencing resource gain and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf at its core is a lightweight tiling and set collection game for two to four players that plays at about 20 minutes per player.
  • The end state of the game looks like a forest floor in the fall which is incredibly thematic.
  • There's certainly multiple paths to victory for this one which for me means lots of tactical decisions and a lot of replayability.
  • If you're looking for a light combo finding tile placement game that's easy to pick up but tough to master and looks just as beautiful on the Shelf as it does on the table, Leaf.
References (from this video)
No references stored for this video.
Video Avo685cKIHI Foster the Meeple general_discussion at 11:36 sentiment: positive
video_pk 2280 · mention_pk 6628
Video thumbnail
Click to watch at 11:36
Overall sentiment (raw)
positive
Pros
  • beautiful production and components
  • shared board reduces direct aggression while keeping tension
  • high replayability via many scoring cards and objectives
Cons
  • requires careful planning; can be punishing if misplayed
  • mostly two-player play noted in session; more players untested in video
Thematic elements
  • area control and set collection built around leaf tiles
  • forest leaves and animal-themed interactions
  • puzzle-focused, nature-inspired presentation
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / set collection — gather animals and objectives to score across rounds
  • card drafting/placement — play leaf cards and place shapes to build a connected pile
  • season track — endgame is triggered by season progression; options to push or slow endgame
  • touch-based scoring — every leaf placement must touch at least two tips on another leaf to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very abstract
  • it's very puzzly and honestly a very unique theme that I've not really seen anywhere else
  • it's the travel game
  • it's combo-rific
  • I would definitely recommend checking this out if it sounds like something you might be interested in
  • it's really cute
  • you move the dogs into their forever homes
References (from this video)
No references stored for this video.
Video XhmK-POafSw OfPG Voices general_discussion at 12:04 sentiment: positive
video_pk 1783 · mention_pk 5162
Video thumbnail
Click to watch at 12:04
Overall sentiment (raw)
positive
Pros
  • family-friendly weight
  • beautiful autumn theme
  • engaging yet calming engine-like feel
Cons
  • some players may want more depth
Thematic elements
  • tile placement and set collection in a fall forest
  • forest autumn, tree and leaf growth
  • calm, nature-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / resource management — gather acorns, sun tokens, and mushrooms to progress and score.
  • set up to end via seasonal markers — season progression and frost/winter endgame trigger.
  • tile placement — place leaf tiles to touch tips and maximize actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game is a banger"
  • "it's mainly about The Vibes"
  • "I would give this game a nine"
  • "the art is adorable"
  • "go check it out on BGA"
  • "hilarious prompts"
References (from this video)
No references stored for this video.
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