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Legacy of Dragonholt

Game ID: GID0188567
Collection Status
Description

Gather your band of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!

The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale!

Prepare for Adventure
Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games, open world concept video games, and even Choose Your Own Adventure books. Unlike many games, Legacy of Dragonholt is not about winning or losing, but rather about the act of creating a story. Without the need for a Game Master, this game ensures that every player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.

Before you first set out on your adventure, you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of six humanoid races that reside in Terrinoth: humans, elves, dwarves, orcs, gnomes, and catfolk. Next, you'll select a class, before defining your physical and personality traits, and scribing a personal history. Each of these features creates a multifaceted character and defines the types of traits you possess, which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. For an in-depth look at the character creation process, you may look at our previous article here. Once you've created your own unique character, you're ready to dive in to a narrative adventure unlike any you’ve seen before.

Explore The Realm
Once your journey begins, Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village, you will encounter many colorful characters, each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore, but it is not yours to control. Like a real community, the places you can explore vary depending on when you visit, and your encounters with the locals change depending on your traits and past experiences. For instance, a bakery may only be open early in the day, and the baker themselves may take a shine to you if you’ve already met their cousin, or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village, thrilling dangers and mysteries await that you can experience in six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods, delve into dark crypts, and confront creatures long thought dead. As you progress throughout the game you will find that, like your village experience, your quests also change based on your past experience, who you have or have not met, and how much time has passed. After all, if you learn that someone is in peril to the west of Dragonholt Village, they are not likely to wait patiently for three days while you explore in the east. Your actions have consequences, but ultimately the choice lies with you. You do not have to be a hero. This is your story, and it is yours to define.

—description from the publisher

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video pTSEl6eLUWQ Board Game Design Lab interview at 30:48 sentiment: positive
video_pk 10132 · mention_pk 29826
Video thumbnail
Click to watch at 30:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high focus on narrative and player agency
  • accessible entry for readers/new players
Cons
  • heavy text
  • long play sessions
Thematic elements
  • Narrative focus with character creation and agency
  • Fantasy world with a choose-your-path structure
  • Choose Your Own Adventure-inspired with added mechanics
Comparison games
  • Mansions of Madness
Mechanics (from transcript analysis)
  • character creation with skills — players customize abilities to influence story interactions
  • choose-your-own-adventure branching narrative — read and decide next paragraphs; branches yield different stories
  • light supporting mechanics — minimal mechanics primarily to support storytelling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dice themselves are storytellers
  • it's the interaction that makes it a game
  • listen to your players and ask if they have the options they want
  • you want to be part of the story and help tell it
  • start with a vision document to keep you on track
  • templates speed up the process and keep things consistent
References (from this video)
No references stored for this video.
Video kgg8H70sdlc Secret Cabal general_discussion at 10:15 sentiment: positive
video_pk 8105 · mention_pk 23850
Video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible storytelling experience
  • low barrier for players new to tabletop games
  • cooperative play without heavy rule burden
Cons
  • story paths can feel linear at times
  • less traditional board-game focus for some players
Thematic elements
  • story-driven cooperative narrative
  • fantasy world
  • choose-your-own-adventure with character sheets
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — characters gain skills and traits as stories unfold
  • choose-your-own-adventure — story paths hinge on player decisions with branching outcomes
  • cooperative play — players collaborate to achieve story-based goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not at its peak right now it's just gonna keep getting better and better
  • I enjoyed Twilight Imperium, I really enjoyed it, it's just a shame that it took like six hours and two turns
  • Legacy of Dragonholt looks cool; it's closer to a role-playing game than a board game
References (from this video)
No references stored for this video.
Transcript Navigation
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