These rules are for use with Modern micro armor miniatures in 1/285th and 1/300th scale. The rules are suitable for use with HO scale models if adjustments are made to the sizes of the artillery and bomb grids.
Ground scale is 1"=50 yds (1:1800) and each turn represents about 1 minute. 6, 12 and 20 sided dice, rulers and playing pieces are required for play. Sighting distances in unobstructed areas range from 40" to 80", so the playing area should take this into account. Players provide their own terrain as required by their scenario instuctions.
The rules concisely cover movement, sighting, vehicles, infantry, artillery, chemical weapons, smoke, minefields, aircraft, helicopters and antiaircraft artillery.
Using the information in the military organization section, players can deploy a military force based on a country's actual military practices.