LET JUSTICE BE DONE...The bungalow was locked from the inside with no sign of false entry. Every one of the other guests, each as cruel and greedy as the victim himself, have unbreakable alibis. And the notorious fashion designer is, to all appearances, the victim of suicide.
But the police know it can’t be that simple. So they do what they always do: They call you, the famed consulting detectives, to find what they missed.
Within moments of investigating the scene, you can conclude, with confidence, that there was no foul play. It was a simple suicide and nobody is responsible for his death but the man himself.
What you have now… is an opportunity. If you play this right, if you gather the right clues, ask the right questions, and plant the right evidence, you could end the night not with one cruel millionaire dealt with, but seven. The only question is… can you get away with it?
...THOUGH THE HEAVENS FALLLet Justice Be Done is a one-shot murder mystery game inspired by Brindlewood Bay, Eat the Reich, and Blades in the Dark. In it, you play ingenius Consultant Detectives who use their skills of deduction to discover (and invent) Clues to frame the wealthy for crimes they absolutely didn't commit.
But be careful: If your suspects start to figure out exactly what you're up to, you could find yourself in a world of trouble that they absolutely will not let you escape...
FEATURES
Beat The Rich: Want the satisfaction of taking down rich billionaires who never seem to suffer any consequences in our world? Well now you can with two original mysteries featuring thinly-veiled versions of Elon Musk and the Murdoch family!
Fast Character Creation: Make fun and eccentric consultant detectives reminiscent of Sherlock Holmes, Jane Marple, or Benoir Blanc in a few short moments, ready to be unleashed on unsuspecting oligarchs.
Make Your Own Solution: Sure, there's real things that happened, but this game is about players creating their own solution to the mystery
Ideal For One-Shots: Designed to last a single session, starting slow and building up rapidly, making it perfect for any murder mystery party you might throw!
No Cops: With the rules as written, you absolutely cannot play cops, who are All Bastards! This game isn't about how good cops are at solving crimes, but about the failures of the justice system and how to manipulate it to make your own justice.
No Combat: This game is a rare example of a TTRPG without HP or armor or weapon damage. You just investigate crimes and solve them with a well-presented case. You can do fistfights or shootouts, but I imagine that'd just complicate things.
INSPIRATIONS
The Wire
Succession
Glass Onion
Cluedo
Brindlewood Bay
Eat the Reich
Blades in the Dark
PRESS
Hendrik ten Napel wrote a blog post about the game in relation to the Carved from Brindlewood genre, asking, "How does it feel to solve a mystery in a roleplaying game that doesn't come with an answer?"
CREDITSWriting, Design, Layout, & Art by Mynar Lenahan.
Cover art based upon Conference At Night by Edward Hopper.
Source: The Developer's Website.