Dungeons & Dragons can be an emotional rollercoaster and the games we play can almost become real, albeit for a short time. Often times we can let our emotions become so strong that we take the game too seriously, forgetting that it is after all just a game. Sometimes it’s better to lean into the goofier side of the game, and that’s just what this book is for!
I wrote Let’s Get Weird to give players and dungeon masters some inspiration of ways to make their games more silly and light–hearted.
In the Let’s Get Weird, you will find pages upon pages of new Dungeons & Dragons content specifically designed to make your games weird and silly. Some campaigns and oneshots are meant to be taken seriously, and rightfully have heavier tones. Let’s Get Weird is for when you want a game that encourages laughter and moments for players to goof off. Inside these pages you will find twelve brand–new subclasses, five new backgrounds, thirteen new spells, and four new magic items; all of which lean into the weird side of D&D. Delve deep into the Xenbox and expand upon your character creation and world building more than you ever thought possible!
- from the publisher's blurb