For hundreds of generations, the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading, but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered, or will the you wield the awesome power of the Dynasty to hunt down these traitors and bring them to heel?
Using a tiny deck of only 18 cards, Liberation plays out a miniature rebellion of galactic scale on your tabletop. An asymmetrical game of cat and mouse, the Dynasty player expands their web of power, occupying and exploiting planet cards, while the Liberation player strikes from the shadows, sabotaging the Dynasty’s hand and performing daring missions. The odds are long and the stakes are high. Can you stall long enough to cycle through the deck 3 times, earning enough support to topple the Dynasty, or will you scour the galactic map, tightening the noose around the secret base of the Liberation to attack and destroy them? The future of the galaxy is at stake!
- Strong asymmetric design creates varied strategic pathways for each side.
- Tension between deck-building, map control, and mission fulfillment adds thematic depth.
- Campaign mode adds persistence and long-term planning across scenarios.
- Prison, diversion, and purification mechanics offer meaningful counterplay and tactical reversals.
- High complexity may be daunting for newcomers and can slow onboarding.
- Heavy emphasis on deck construction can skew early pacing toward setup rather than action.
- Prototype components and art may not fully reflect the final product, potentially obscuring balance.
- Resistance operations, covert warfare, and occupation dynamics
- Paris, 1940-1944 during World War II, French resistance vs Nazi occupants
- Scenario-based with a campaign mode where outcomes persist across scenarios
Mechanics (from transcript analysis)
- arrest_and_prison_mechanic — Occupant actions can arrest resistance cards and place them in prison, altering deck composition and future draws.
- asymmetric_roles — The occupant and resistance factions have different decks, goals, and token interactions, producing divergent strategies.
- deck_building — Each side uses a distinct card deck to perform actions; cards are recruited, discarded, and drawn, shaping future options.
- dice_and_risk_management — Fman tokens enable dice-based outcomes on recruitment and arrest, injecting probabilistic risk into card interactions.
- diversions_and_card_recovery — Resistance diversions remove tokens or retrieve imprisoned cards, creating dynamic shifts in capabilities and incentives.
- map_movement_and_location_control — Players move along a map of Paris locations, placing and removing tokens to influence control and access to actions.
- mission_and_token_mechanics — Missions require Vermach and Fman tokens and skill icons; completing missions advances victory and can end the game when goals are met.
- raid_purge_and_purification — Raid actions target resistance cards; purification actions remove cards from the game, thinning decks and shaping recovery.
Video topics + discussion points
Quotes (from this video)
- Now, this game is all about the French resistance fighters going against the Nazi occupants in World War II.
- This is a deck building game that is asymmetric between the teams.
- The resistance fighters are on the same team, so they win or lose together.
- There are numerous other components currently in the box that are not used in this scenario, but that are used in future scenarios.
- As you play different scenarios, there will be different cards that can be recruited, a different map that we will play on.
References (from this video)
- Star Wars Rebellion
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think it's like pretty cool in that box here
- I haven't played button shy games in quite a while or most of them at least just because life has been busy
- I do have my nine to five day job right and then also I've been doing a lot of reviews and other things for the channel
- Welcome to today's live stream this is and I hope as usual that my audio and video is working
- I think spaceship might actually be one of the games you could be looking at today
- I haven't played it in a little while so um we get all the rules together
- I'm too stupid to ah there we go
- That's already it that's how you play fishing lessons
- I like this one a lot more than like made in the forest and unsurmountable and things like that this is a pretty good game actually
- Well done it's a win for fishing lessons definitely is yeah it's a pretty cool game actually