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Light of the Sun

Game ID: GID0191795
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Description

From publisher blurb:

Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries proving heliocentrism are subverted and deemed heretical.

Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend their laboratories and universities.

Not all in this age agree violence is the option, however, and worry the Church’s power is too strong to fight. What’s more, no one expected the deviants to have a mind and will of their own.

Requires the use of the Deviant: the Renegades, Mage: the Awakening Second Edition Rulebook and Demon: the Descent Rulebook.

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