When you play a tabletop role-playing game like 5e, you want to be the hero. A humanoid crow with a walking stick and leg braceslightning crutchesThe world is different for you having been there, better. What if you could make the real world better by playing an RPG?! That’s what Limitless Heroics is all about. Limitless Heroics is the most comprehensive disability compendium ever created for a Tabletop Role-Playing Game. For Fifth Edition, it provides:
450+ Traits: Game mechanics for nearly every condition or trait in existence (plus some fantasy traits, because that’s what you should expect in a world with magic) with 4 Impact Extents, and 6 Frequencies. With 1–6 traits per character (or more), that’s 64,800+ combinations with the option to add more.
78 Random tables to choose or generate the traits, their impact extent, and their frequency
200+ New Magic Items and an online random generator for thousands more! Nearly every trait includes mundane and magic assistive options.
4 New Monster Stat Blocks because sometimes, the disability or assistive device is a creature.
6 New Spells because sometimes, assistance comes from a spellbook
50 Example NPCs, fully illustrated, ready to use
A one-shot adventure: Horror of the Shade complete with new monsters and 4K combat maps
Thousands of real world examples so players can learn more and better represent the traits
Multiple formats for maximum accessibility: PoD Hard Copy, PDF, txt/csv, mobi, epub, audio
Layout designed for accessibility: PDF & hard copies use large dyslexia-friendly fonts & formatting
Tutorials: Opening articles discuss how and why to implement these options, how to discuss it with your players, and common tropes to avoid. You have all the tools here to run an inclusive campaign.
Our website will have a free random generator to simplify determining character traits, but you’ll need the book for the descriptions and mechanics, or you can use the included tables to choose or roll manually.
We talked to dozens of people with diverse conditions to make sure our game mechanics represented their experiences before writing it, and over 900 people looked at the manuscript draft, and we got 80 pages of feedback from their experiences!
- from the publisher's blurb