(Re-)Discover the exploratory joys of some classic literary adventures through this card game. Players build a hand of descriptive elements from a constantly cycling pool to recreate iconic scenes - focused around landscape description featured in the works. These in turn are used to strategically claim chapters from a random set that match the environmental types of the scenes they have developed, before their opponents.
The closer the match of the words played to the actual text, the higher the score - but beware of claiming too many chapters with fuzzy 'not-quite-right' elements, for the scoring system favours those whose scenes require the least edits.
The game features basic and advanced scoring rules, to allow players of all ages to enjoy the (dare we say, educational) game.
The first text featured in this gaming system is: R.L.Stevenson's Treasure Island.