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Lo Que los Brujos Anhelan

Game ID: GID0193305
Collection Status
Description

From publisher blurb:

Enmeduranki, el Rey Brujo de Sippar y autoproclamado segundo mayor alquimista vivo, ha ido demasiado lejos en sus experimentos; ha probado la droga de los Middu, ha contemplado los secretos del pasado y ahora le persigue un Lunkalbu, uno de los horribles Sabuesos Insaciables de más allá del tiempo. Se ha encerrado en sus aposentos y ha mandado eliminar cualquier ángulo que hubiera en ellos, mientras espera que sus siervos le saquen del atolladero.

Su única oportunidad de salvación es un poderoso conjuro, que se rumorea puede controlar a estos seres. El problema es que dicho conjuro se encuentra tras los muros de la Gran Biblioteca, un lugar maldito y plagado de horrores que, además, se encuentra en mitad de la Ciudad Muerta de Sippar-Amnanum, totalmente abandonada desde hace mucho por una plaga fallida obra del propio Rey Brujo.

Dos (¿o quizá tres?) poderosos brujos planean internarse en ella con el objeto de encontrar el conjuro, aunque sus planes no son precisamente ayudar al Rey Brujo...

En este módulo encontrarás una descripción completa de la Gran Biblioteca, así como de las criaturas que la habitan y los poderosos conjuros y objetos de poder que se encuentran en su interior. Los personajes podrán explorarla por iniciativa propia o servir a uno de los ambiciosos patrones que anhelan hacerse con el conjuro: Irka-Aru, la hermana del Rey Brujo y comandante de los Hasharu, o Nettu-Imash, un antiguo noble despechado y con ansias de venganza.

Translation courtesy of Google:

Enmeduranki, the Sorcerer King of Sippar and self-proclaimed second greatest living alchemist, has gone too far in his experiments; Has tried the drug of the Middu, has contemplated the secrets of the past and is now pursued by a Lunkalbu, one of the horrible Insatiable Hounds from beyond time. He has shut himself up in his quarters and has ordered to eliminate any angle in them, while waiting for his servants to get him out of the quagmire.

His only chance for salvation is a powerful spell, which is rumored to be able to control these beings. The problem is that this spell is found behind the walls of the Great Library, a cursed and horrible place that is also in the middle of the Dead City of Sippar-Amnanum, totally abandoned for long ago by a failed plague work Of the Witch King himself.

Two (or perhaps three?) Powerful wizards plan to go into it in order to find the spell, although their plans are not precisely to help the Witch King ...

In this module you will find a complete description of the Great Library, as well as of the creatures that inhabit it and the powerful incantations and objects of power that are in its interior. The characters will be able to explore it on their own initiative or serve one of the ambitious bosses who long for the spell: Irka-Aru, the sister of the Witch-king and commander of the Hasharu, or Nettu-Imash, a formerly despised and anxious revenge.

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