Publisher's blurb:
In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s less about how they change than using the setting to showcase their thoughts, values, and personalities. The player characters are the eyes through which we see the world. They act as our interpreters and tour guides. To fill that role, they won’t have huge epiphanies along the way, or experience some sort of life-changing revelation by the end.
During the course of the adventure, they will have to find their place in the world. Fortune doesn’t just mean wealth; it also encompasses their purpose in life, how they fit into the cultural, political, and religious landscape, and the way they become comfortable with who they are. In a tabletop roleplaying game, this often equates to the player getting a handle on the character, grasping their personality, and working out the best way to play them. By the end, the player characters should be better off in terms of both wealth and knowledge of the setting, as well as understanding of their own fundamental nature. They will have gotten there by being true to themselves, and striving to be the best possible version of whatever that is.
This series was created specifically with tabletop role-playing games in mind. It’s designed to work with any setting, genre, or rules system. All you need to do is apply the context provided by your player characters, the game world, and your own adventure ideas. Plug in appropriate encounters and challenges, create the villains, monsters, and non-player characters you’ll need, and you’re ready to play.