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The game is intended to provide a universal, generic system that can support any genre of roleplaying. The presentation is concise but dense and probably is not a good fit for inexperienced players.
Characters have ten Attributes with values assigned from a point pool at creation. The Attribute value in turn yields a modifier that is used during the game. Characters have a variety of derived Statistics that are used in play; none of these are well defined in the game but should be apparent to experienced players. Characters have four Skills which may be defined at creation. Action resolution uses a modified d20 against a difficulty level. Characters gain experience points and levels, which improves overall performance.
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