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Luxor

Game ID: GID0196876
Collection Status
Description

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video hF4WGHgV5F8 Actual Lowell top_15_list at 2:44 sentiment: positive
video_pk 12991 · mention_pk 38000
Video thumbnail
Click to watch at 2:44
Overall sentiment (raw)
positive
Pros
  • beautiful production/design
  • tight planning tension
  • thematic coherence
Cons
  • hand-management can feel rigid or punishing for some players
Thematic elements
  • treasure hunt and temple exploration
  • Ancient Egypt temple exploration and artifact retrieval
  • procedural puzzle with race-like tension
Comparison games
  • Clank
  • Kariba
Mechanics (from transcript analysis)
  • Card-driven movement — players spend cards to move adventurers; only the first or fifth card in a player's hand can be played
  • hand order fixed — you cannot rearrange your hand; drawing replaces the middle card, forcing forward planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't move cards around in your hand
  • the outer sides of your hand
  • you finally coordinate adventurers to pick up the artifact you wanted
  • the grey sports Almanac Marty you know how these peacocks McFly except there's one page missing
  • cooperative games are great for making you feel things
  • this Zen focus like you're all holding your breath
References (from this video)
No references stored for this video.
Video Y1maitqW1gE Going Analog quiz_show at 11:06 sentiment: positive
video_pk 10655 · mention_pk 31446
Video thumbnail
Click to watch at 11:06
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure collection
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we pick Canadian board game designers who are real life friends against each other
  • this is the board game quiz show
  • your final score is 12 out of 20
  • you can stop watching and go play a game
References (from this video)
No references stored for this video.
Video AavZ9E2kW4E John Gets Games general_discussion at 11:56 sentiment: positive
video_pk 5766 · mention_pk 17062
Video thumbnail
Click to watch at 11:56
Overall sentiment (raw)
positive
Pros
  • Lightweight and accessible
  • Elegant theme
Cons
  • Limited depth for some players
Thematic elements
  • treasure collection and journeying through a tomb
  • Ancient Egypt tomb-raiding
Comparison games
none
Mechanics (from transcript analysis)
  • Push-your-luck / dice drafting — Choose dice to gain actions and set aside tokens to claim rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an experiment to see how this goes
  • it's an experiment
  • this is going to be live live with the chat on screen
  • it's not a doom and gloom type thing
  • I want to give this a try
References (from this video)
No references stored for this video.
Video L24JI9rbSLA Actualol top_10_list at 7:00 sentiment: positive
video_pk 3864 · mention_pk 11333
Video thumbnail
Click to watch at 7:00
Overall sentiment (raw)
positive
Pros
  • satisfying when the plan comes together
  • strong cooperation and shared planning
Cons
  • limits on choices can feel constraining
  • dependency on seeing upcoming cards may reduce suspense for some
Thematic elements
  • artifact collection and teamwork under pressure
  • ancient tomb raiding in Egypt
  • coordinated planning under time pressure
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven planning — cards reveal future moves; players coordinate paths to maximize loot
  • team-based action movement — two options per turn to move teammates toward artifacts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
Transcript Navigation
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