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Machi Koro

Game ID: GID0197207
Collection Status
Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–10 of 10
Video Ec0BwVYbtVo Our Family Plays Games general_discussion at 19:15 sentiment: positive
video_pk 12247 · mention_pk 35775
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Overall sentiment (raw)
positive
Pros
  • easy to learn
  • great family gateway
  • fast play
Cons
  • luck of dice can dominate
Thematic elements
  • economic growth
  • creative city-building
  • lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling — players roll dice to activate city cards producing income.
  • set collection / city-building — players build a city by acquiring buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cheap games yes again
  • here's some games under 25
  • it's a two-player game
  • open drafting and set collections
  • it's trick taking and bidding
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Friendly Ties general_discussion at 18:54 sentiment: neutral
video_pk 11787 · mention_pk 34562
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Overall sentiment (raw)
neutral
Pros
  • Accessible entry into engine-like thinking through card draws
Cons
  • Minimal engine-building feel for some players
Thematic elements
Comparison games
  • Space Base
  • Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video 2hex6zUiAc0 Unknown Channel top_10_list at 3:38 sentiment: positive
video_pk 10672 · mention_pk 31502
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Overall sentiment (raw)
positive
Pros
  • easy to teach
  • quick rounds
Cons
none
Thematic elements
  • dice-driven city development
  • modern city-building
  • lightweight, quick, casual
Comparison games
none
Mechanics (from transcript analysis)
  • city-building — collect cards to build a growing metropolis
  • Dice rolling — roll dice to activate card effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the sort of game that should be in just about every starting collection and that's sushi go
  • a well-designed simple game is a thing of beauty and I think we should appreciate
  • designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam's Board Game Wales general_discussion at 5:17 sentiment: positive
video_pk 10636 · mention_pk 31351
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Overall sentiment (raw)
positive
Pros
  • Like the system
  • Enjoy dice rolling games
Cons
none
Thematic elements
  • Dice-driven city development
  • City building
  • Light
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Rolling dice to activate cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video neTLwrmqg2w Awesome Games top_20_list at 9:57 sentiment: positive
video_pk 9937 · mention_pk 29222
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Overall sentiment (raw)
positive
Pros
  • great gateway game for families
  • easy to learn with quick plays
Cons
  • some cards can feel underwhelming without expansions
Thematic elements
  • city-building and light economic management
  • modern city-building with dice-driven income
  • casual, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling — players roll dice to collect income for buildings.
  • set collection / card drafting — cards provide buildings and abilities that shape income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Settlers of Catan ... it's really, it's the game that got us into the hobby
  • it's a great family game night game you look angry with your family because you gotta do some trading
  • Alhambra is a great game we go back to it again again because it is fun
  • you need to have Mick because he loves to research the rules
  • it's awesome must have
  • it's a drafting card drafting game where you card draft to build your civilization
  • Dominion is a true card drafting game
  • Carcassonne is great put it in your collection
  • Century spice road it's a true gateway is for beginners and it's so much fun
  • it's called crank it is a card drafting game with a board game attached to it
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Unknown Channel top_10_list at 12:04
video_pk 8952 · mention_pk 26426
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Click to watch at 12:04
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven city-building + central market — players collect cards from a market to build their personal engine and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw Broken Meeple top_10_list at 40:07 sentiment: positive
video_pk 5851 · mention_pk 17320
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Overall sentiment (raw)
positive
Pros
  • Sandbox gameplay creates unlimited narratives
  • Beautiful components and production
  • Works great solo
  • Early sandbox game from modern era
  • Hooked from day one
Cons
  • Lacks player powers/asymmetry
  • Can feel samey without expansions
Thematic elements
  • Life/career/personal development
  • City/Life building
  • Sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — Card draws determine available options
  • Multi-Use — Can play solo or multiplayer
  • Narrative Building — Players construct personal narrative based on cards drawn
  • Sandbox/Open Ended — Players create their own story and life path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Watch It Played top_10_list at 0:15 sentiment: positive
video_pk 5062 · mention_pk 15043
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Overall sentiment (raw)
very_positive
Pros
  • Very simple
  • Very light
  • Excellent tableau builder example
  • Dice-driven market
  • Engine building feel
Cons
none
Thematic elements
  • city_building
  • japanese
  • simple
  • light
Comparison games
  • San Juan
  • San Petersburg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video wlIeooaozuE Rodney Smith (Watch It Played) rules_teach at 1:53 sentiment: positive
video_pk 4927 · mention_pk 14623
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Overall sentiment (raw)
positive
Pros
  • recent game
  • beautiful deluxe version
  • simple to play
  • innovative engine building with dice
Cons
none
Thematic elements
  • city building
  • urban development
Comparison games
  • Settlers of Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video ccgA4ywpZMk Unknown Channel general_discussion at 2:40 sentiment: positive
video_pk 2120 · mention_pk 6217
Video thumbnail
Click to watch at 2:40
Overall sentiment (raw)
positive
Pros
  • very accessible and fast
  • widely seen and talked about online
  • great entry point for new players
Cons
none
Thematic elements
  • quick, accessible urban development
  • City-building, lightweight economy
  • casual, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • card-based building — buildings provide ongoing effects and scoring opportunities
  • Dice rolling — players roll dice to activate buildings and earn income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be running our first contest ever in the series
  • stay tuned hopefully in the next week or so I'm going to have this come up and there'll be a whole separate video just for the Sheriff of Nottingham contest
  • I want to interact with you more I want to get more feedback from you guys I want to hear more about what you've been playing
  • I'd love to just chat games with you I think that'd be a lot of fun
  • I appreciate you sticking around and listening
  • we're really excited to get to Eclipse this week
References (from this video)
No references stored for this video.
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