Skip to main content

Mad Mage's Manual to Monstrosity Modelling

Game ID: GID0197438
Collection Status
Description

Why would anyone want to create a very dangerous monster that will most likely get out of control and be released into the world?

Well because of science! Of course!

Its in the nature any good wizard or artificer that prizes itself as such to want to experiment, to push nature beyond what it was meant to do.

Wizards already control the weave. They already hold nature hostage and shake it until it acts in the way they want to. Why not go a step further?

With this guide, you too can create the next big monstrosity, which may join the halls of fame of monsters, along with the powerful owlbear, the mischivious mimic, or the creeping invisible stalker.

- from the publisher's blurb

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek