Skip to main content

Mad Mechs

Game ID: GID0197458
Collection Status
Description

From the back cover:

The Computer and everyone else in Alpha Complex is in trouble. Real Trouble. Big Trouble. Real Big Trouble.

An alien spaceship threatens to destroy Alpha Complex unless the Troubleshooters can solve the mystery of its alien message. To do so, they must travel to the "Down Under Outdoors." They must fight mystic aborigines, mutated animals, and GMRAMs. The Troubleshooters must win a former Commie mutant traitor away from the Infamous "Mad Mechs." They even have the unforeseen burden of:
Bringing him back _alive_!

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek