The day has come at last for the adventurers to square off against Halaster Blackcloak in his private sanctum. However, the ending provided in Dungeon of the Mad Mage is lackluster at best. The final chapter of the DotMM Companion completely overhauls the level by adding the following features:
In the Kingdom of Madness: a complete overhaul of Halaster's tactics, prepared spells, magic items, and more, made in an effort to satisfy the expectations of a master wizard who knows the enemy is at his gates.
Penultimate Encounters, which function to soften up the adventurers in an unforgettable fight.
Ultimate Showdownencounters, of which the DM should choose three!
As usual, this chapter of the DotMM Companion also includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes, room descriptions, scenes, and scripts for the various areas of the dungeon.
Magic Item Descriptions. Save yourself the time of digging through the Dungeon Master's Guide to determine how the few magic items on this floor work. The appendix also lists the area the item is found.
Monster Stats. Statistics are provided for all unique NPCs used on this level.
- from the publisher's blurb