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Mafia de Cuba

Game ID: GID0197843
Collection Status
Description

Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds,
Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent.

In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Does he lose his honor by accusing wrongly?
Do the most cunning thieves win?
Or is it the CIA that will send these thugs behind bars?

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video OwcCsCuPR-s No Rolls Bar top_10_list at 6:17 sentiment: positive
video_pk 10711 · mention_pk 31643
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Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent social interaction
  • Great for larger groups
Cons
  • Requires a larger group to shine
Thematic elements
  • crime, deception, social deduction
  • Havana box with diamonds and thieves
  • lively, bluff-heavy investigation of who’s stolen what
Comparison games
  • Coup
  • Werewolf
Mechanics (from transcript analysis)
  • hidden information + passing the box — The box travels around; players secretly steal diamonds or chips; the godfather interrogates to recover diamonds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tense juicy little bastard a gamer pushing your luck
  • it's a goddamn tiny game and will fit in just about any pocket
  • agonizing choices in this game in only a tiny amount of space
  • a perfect blend of hubbub lies funny voices and getting to walk around like your puaro jacques
  • the crew mission deep sea is brain burning
References (from this video)
No references stored for this video.
Video CWohJ9kY0zo Unknown Channel top_10_list at 1:58 sentiment: positive
video_pk 8621 · mention_pk 25394
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Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic, social deduction
  • engaging storytelling during rounds
Cons
  • can be tense; may overstep comfort for some groups
Thematic elements
  • deception and loyalty
  • crime/mafia scenario
  • thematic, role-based
Comparison games
  • The Godfather-themed games
  • Werewolf
  • Couples Night
Mechanics (from transcript analysis)
  • hidden information and accusation — players deduce who to trust based on observations
  • hidden roles — players assume roles; some loyal, some traitors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the answer to every question is a color
  • it's basically a game of listing things
  • you have to come up with a fake definition for an obscure word cockalorum
  • the cards are way more interesting than a hat full of TV chefs
  • it's great fun trying to convince them that you can be trusted whether you're good or bad
  • write fake acronyms and laws
  • the original Christmas party game is the Hat game or Celebrity where you all write famous names on strips of paper
  • Kokoro isn't just a great sofa game it's a great game every card flip brings elation or frustration
  • it's like reading from a Sherlock Holmes novel as you meet with witnesses
References (from this video)
No references stored for this video.
Video ujDESXZAec8 Board Game Club playthrough at 0:50 sentiment: positive
video_pk 8393 · mention_pk 24710
Video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic flavor with lively social interaction
  • Dynamic, quick rounds with lots of banter and misdirection
Cons
  • Can become chaotic with larger groups
  • Requires careful tracking and accountability for tokens/diamonds
Thematic elements
  • Mafia, loyalty, deception
  • A mob family in a Cuban underworld gathering where the godfather circulates a box of diamonds among players.
  • Role-based bluffing with social deduction and theatrical interplay
Comparison games
  • The Thing: Infection at Outpost 31
Mechanics (from transcript analysis)
  • bluffing and negotiation — Players persuade others, bluff about what they took, and form shifting alliances.
  • Hidden Information — Tokens and diamonds are secretly held and revealed selectively, driving deduction and misdirection.
  • Memory and counting challenges — Tracking how many diamonds and loyalty tokens are in play across rounds is essential to strategy.
  • Role assignment and asymmetric win conditions — Roles like godfather, thief, driver, FBI agent, and loyal henchmen determine individual and team objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the whole game they play
  • empty your pockets
  • rule by fear
  • there are currently 15 diamonds in this box
  • the box is empty when it comes to you then you still pretend to take something
References (from this video)
No references stored for this video.
Video -UOsf9su43Q Actualol general_discussion at 7:50 sentiment: positive
video_pk 6585 · mention_pk 19495
Video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short and tense, good quick game
  • innovative role selection without forcing a spy mechanic
Cons
  • thematic heaviness may not suit all groups
  • bluffing-heavy play can be polarizing
Thematic elements
  • crime syndicate deception and interrogation
  • A mafia themed hidden traitor bluffing game with a cigar box that hides contents
  • bluffing, role declaration, and deduction with a theatrical box mechanic
Comparison games
  • The Resistance
Mechanics (from transcript analysis)
  • box with hidden content — The physical box and tokens drive discovery and interaction
  • hidden roles and diamonds — Godfather selects diamonds exposure; others become loyal or thieves
  • interrogation and bluffing — Players bluff and use information to outmaneuver others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like having a DVD player and then playing a different film on it each time
  • the experience is so rich
  • there's no replayability
  • Time Stories completely delivers on that front
  • no two games are the same once you played a scenario
References (from this video)
No references stored for this video.
Video Qe3aDXkeFGw Board Game Replay general_discussion at 18:30 sentiment: positive
video_pk 1487 · mention_pk 4299
Video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced dinner game
  • no table setup required; easy to pass box around
  • player agency in choosing roles
  • flexible player counts
  • fun social bluffing and deduction
Cons
  • some players dislike lying/deception
  • may require multiple players to be engaging
  • expansion must be included to add more roles such as 'the cleaner'
Thematic elements
  • Mob, crime family deception
  • Dinner party / social setting where players conceal or reveal information
  • Flagged by players choosing roles and bluffing; social deduction with hidden identities
Comparison games
  • Werewolf
  • Spy
  • Mafia
Mechanics (from transcript analysis)
  • bluffing / deception — Players bluff about their allegiance or intentions to mislead others.
  • dynamic team formation — Players can switch teams by choosing roles, affecting alliances.
  • hidden roles / secret identities — Players receive roles such as mob boss, thieves, informant, cleaner, etc., kept secret.
  • pass-and-reveal components — A cigar box holding diamonds and chips is passed around to indicate information.
  • role selection / agency — Players can choose or select their roles rather than being randomly assigned, affecting strategy.
  • social deduction / deduction of culprits — Mob boss tries to identify thieves; players deduce who is informant or criminals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect game to play at dinner because you just pass the cigar box around
  • being the godfather is...such a power trip
  • it's the best bluffing game because you get to choose your role
  • You can pick your team, you can pick- whatever mood you're in, you can play the game that way
  • I hate lying games.
References (from this video)
No references stored for this video.
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