In Mage Against The Machine you take on the roll of time-travelling wizards attempting to stop the robot apocalypse. You will travel back to the moments in your lives you have the most connection to in the hopes of finding the events that set in motion the destruction of civilization. But meddling with reality comes at a cost. Each time you use your magic to alter the world you generate anomalies, push too hard and the things you care about most may no longer exist in the present.
Players will create their character by giving them a defining memory they are able to travel back to. Unlike many other games, Mage Against The Machine doesn't use a GM. Instead the player whose moment it is fills in all the details; this player is also unable to take any direct action to alter the timeline or risk catastrophic destruction. Each player will get a chance to take on the role of answering the other players' questions as you visit that moment.
Source: The Developer Website.