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The Magic Frontiers rulebook contains all rules required to play, but leaves much of the background setting to the game master.
Included are:
- Species and character creation rules
- Magic rules
- Game mechanics and combat rules
- Rules for building an repairing all kinds of technological devices from knives to force fields
- Cybernetics and robot parts and programs
- Vehicle rules and statistics
- A bestiary
- Technological and magical treasure
- Adventure creation advice
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