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Magic of Identity

Game ID: GID0198501
Collection Status
Description

Four new Arcane Tradition options are included in this offering from The Copper Sanctum: Hematurgy, Leximancy, Numerology, and Signumancy.

Hematurgy
Blood is the most primal of identifying methods. A signature penned in blood holds far more power than one in ink. The bond of blood is strong. Through intense study and occasional madness, Hematurgists have discovered methods of unlocking the power of blood, to use it as a source for altering their spells and empowering techniques unknown to other practitioners of magic.

Leximancy
The words we use to identify things give us control over them. Words of Power allow leximancers even greater control. Leximancy is a difficult and dangerous art to master.

Numerology
Math is the root of all things; the velocity of a sword's swing, the trajectory of an arrow, the temperature of a fireball... Numerologists learn ways to manipulate and benefit from the numerical connections of all things. Numerology is a subtle tradition, yet extremely powerful in the right hands.

Signumancy
Signumancers utilize sigils to store small pieces of their power to call upon later or for others to make use of. A skilled signumancer always has something ready to go for any situation.

Avrae Integration
Magic of Identity is integrated to work with the `!level` alias, which can create all of the class feature counters you need to track your abilities on Discord. The `!level` alias is part of the Verbose Character Tools collection on the Avrae Alias Workshop. Further guidance on setting that up is included on the last page.

- from the publisher's blurb

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