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Magic Realm

Game ID: GID0198543
Collection Status
Description

From the 2nd edition rulebook intro for MAGIC REALM:

MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map.
To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures.

As a player, you will take on the role of one of the sixteen major characters who are represented in detail in the game. You will control where he goes, what he tries to do, how he handles himself in combat, and much more. In the course of the game, you will run into deadly monsters, tribes of humans ranging from old friends to sworn enemies, and treasures that will enhance your abilities in many ways.

MAGIC REALM is a complex game designed to recapture the suspense and desperate struggles of fantasy literature. The game creates a small but complete fantasy world, where each game is a new adventure with a new map where everything lies hidden at new locations. The game includes many more playing pieces than are actually used in a single playing. The additional pieces are set up and can appear, depending on the directions in which the characters explore, but many of the treasure troves, treasures, and spells will still be set up, unfound, when the game ends, and many of the monsters and natives might never be met. The result is an extremely unpredictable game full of surprises, a game that plays very differently each time it is played.
The complete game system includes hiking, hiding and searching, fatigue, wounds, rest, trade, hiring natives, and combat between characters, monsters, and natives using a variety of weapons on horseback and afoot, as well as many magical effects.

Between exploring a new land where the mountains, caves, valleys, and woods change every game, and not knowing what you will find in each place, you will find each game a new and unpredictable adventure, filled with surprises. You will find this like no other board game you have ever played.

Avalon Hill Complexity rating - 9

See also the list of articles about Magic Realm in The General.

Year Published
1979
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video yxiRRBxvEQA Unknown Channel general_discussion at 13:42 sentiment: positive
video_pk 13778 · mention_pk 40254
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Overall sentiment (raw)
positive
Pros
  • deep, story-rich, and highly influential in history of board games
  • great for groups that enjoy complex, open-ended design
Cons
  • notoriously heavy and learning-intensive
  • clunky components and setup can be off-putting
Thematic elements
  • sandboxy, emergent social and tactical play
  • Large fantasy world with multi-layer political and magical concerns
  • open-ended with heavy player-driven storytelling
Comparison games
  • Dragons Down
  • Descent Second Edition
  • Merchants of Venus
Mechanics (from transcript analysis)
  • complex rule-set and governance — diplomacy, negotiation and procedural rules drive outcomes
  • large, multi-layered exploration — big map, many interacting subsystems requiring planning and negotiation
  • story-driven, emergent play — player actions and events weave a narrative that evolves over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck builder of sorts
  • the powers are diverse like it's really asymmetric
  • Noi Hyimat will easily be the most checked out game of BGCon 2026
  • Magic Realm saved my life when I was a kid
References (from this video)
No references stored for this video.
Video EpdcAUx_Spk Jamie top_5_list at 14:10 sentiment: positive
video_pk 8742 · mention_pk 25790
Video thumbnail
Click to watch at 14:10
Overall sentiment (raw)
positive
Pros
  • Huge depth and breadth; enormous potential for storytelling
  • Modular board and varied content promote replayability
  • Rich theme and aesthetic potential when modernized
Cons
  • Extremely complex and heavy to design, print, and play
  • Historically large and costly to produce and ship
Thematic elements
  • Treasure hunting, monsters, wizards, and powerful artifacts
  • Ancient subterranean civilization beneath the surface
  • epic, sandbox-style fantasy adventure with modular content
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Character progression through items and spells — Characters grow stronger with equipment and magic.
  • Exploration and monster encounters — Expansive dungeon-like play with hostile creatures and quests.
  • Modular board tiles — Board layout changes between sessions, offering varied exploration.
  • Treasure and spell/item deck management — Diversely randomized loot drives exploration and power progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eric Lang designed a fantastic Masterpiece of a game in Chaos in the Old World.
  • The game play and the mechanisms and the design of this game are superb.
  • I want to see this come back in a really good production with beautiful artwork.
  • This game looks absolutely awesome I mean it's so colorful and it's very very like 80s and 90s super colorful.
  • Omega Virus let's do it restoration games bring it back.
  • Roko is a wonderful game. it's a crime that this game is not in print now.
  • I would love to see this Magic Realm come back in print with a big production.
  • Mana War back, please bring it back somebody Games Workshop do it I want Mana War back.
  • Magic Realm just looks like a blast to play.
  • I would throw down $300 for this game.
References (from this video)
No references stored for this video.
Transcript Navigation
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