Skip to main content

Magic Tome

Game ID: GID0198623
Collection Status
Description

Within the pages of the Weird Frontiers RPG, you'll find a complete self-contained role-playing game spread across 2 volumes. This book is the Magic Tome, which contains the spells, contraptions, miracles, and formulae needed to play. The Core Book is also needed to play and contains the rules of play and character generation.

Things have gotten plum weird since the events of The Seven Days of Night brought an end to the war, revealing the presence of an evil thicker than the darkest molasses that’d make the Devil himself blush! You can turn tail, or take the fight to the night, and you ain’t about to be called yeller! So, saddle your horses and clean those irons, ‘cause there’s something slithering across the dark frontier and it’s dead set on making vittles out of you and your ragtag posse.

- from the publisher's blurb

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek